22 lines
347 B
GLSL
22 lines
347 B
GLSL
#version 310 es
|
|
|
|
void main_1() {
|
|
vec3 v = vec3(0.0f);
|
|
float x_14 = v.y;
|
|
vec3 x_16 = v;
|
|
vec2 x_17 = vec2(x_16.x, x_16.z);
|
|
vec3 x_18 = v;
|
|
vec3 x_19 = vec3(x_18.x, x_18.z, x_18.y);
|
|
return;
|
|
}
|
|
|
|
void tint_symbol() {
|
|
main_1();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
tint_symbol();
|
|
return;
|
|
}
|