dawn-cmake/test/shader_io/compute_input_mixed.wgsl

21 lines
547 B
WebGPU Shading Language

struct ComputeInputs0 {
[[builtin(local_invocation_id)]] local_invocation_id : vec3<u32>;
};
struct ComputeInputs1 {
[[builtin(workgroup_id)]] workgroup_id : vec3<u32>;
};
[[stage(compute)]]
fn main(
inputs0 : ComputeInputs0,
[[builtin(local_invocation_index)]] local_invocation_index : u32,
[[builtin(global_invocation_id)]] global_invocation_id : vec3<u32>,
inputs1 : ComputeInputs1,
) {
let foo : u32 =
inputs0.local_invocation_id.x +
local_invocation_index +
global_invocation_id.x +
inputs1.workgroup_id.x;
}