dawn-cmake/test/shader_io/fragment_output_mixed.wgsl....

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#include <metal_stdlib>
using namespace metal;
struct FragmentOutputs {
int loc0;
float frag_depth;
uint loc1;
float loc2;
uint sample_mask;
float4 loc3;
};
struct tint_symbol_1 {
int loc0 [[color(0)]];
uint loc1 [[color(1)]];
float loc2 [[color(2)]];
float4 loc3 [[color(3)]];
float frag_depth [[depth(any)]];
uint sample_mask [[sample_mask]];
};
fragment tint_symbol_1 tint_symbol() {
FragmentOutputs const tint_symbol_2 = {.loc0=1, .frag_depth=2.0f, .loc1=1u, .loc2=1.0f, .sample_mask=2u, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f)};
tint_symbol_1 const tint_symbol_3 = {.loc0=tint_symbol_2.loc0, .loc1=tint_symbol_2.loc1, .loc2=tint_symbol_2.loc2, .loc3=tint_symbol_2.loc3, .frag_depth=tint_symbol_2.frag_depth, .sample_mask=tint_symbol_2.sample_mask};
return tint_symbol_3;
}