24 lines
335 B
HLSL
24 lines
335 B
HLSL
struct VertexOutput {
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float4 pos;
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int loc0;
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};
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VertexOutput foo(float x) {
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const VertexOutput tint_symbol = {float4(x, x, x, 1.0f), 42};
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return tint_symbol;
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}
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VertexOutput vert_main1() {
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return foo(0.5f);
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}
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VertexOutput vert_main2() {
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return foo(0.25f);
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}
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[numthreads(1, 1, 1)]
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void unused_entry_point() {
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return;
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}
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