dawn-cmake/test/tint/builtins/gen/var/step/baa320.wgsl.expected.wgsl

24 lines
360 B
WebGPU Shading Language

enable f16;
fn step_baa320() {
var arg_0 = vec4<f16>(1.0h);
var arg_1 = vec4<f16>(1.0h);
var res : vec4<f16> = step(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
step_baa320();
return vec4<f32>();
}
@fragment
fn fragment_main() {
step_baa320();
}
@compute @workgroup_size(1)
fn compute_main() {
step_baa320();
}