14 lines
311 B
HLSL
14 lines
311 B
HLSL
Texture2DArray<float4> arg_0 : register(t0, space1);
|
|
SamplerState arg_1 : register(s1, space1);
|
|
|
|
void textureSample_193203() {
|
|
float2 arg_2 = (1.0f).xx;
|
|
uint arg_3 = 1u;
|
|
float4 res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3)), (1).xx);
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSample_193203();
|
|
return;
|
|
}
|