19 lines
295 B
GLSL
19 lines
295 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp sampler2D arg_0_arg_1;
|
|
|
|
void textureSample_85c4ba() {
|
|
vec2 arg_2 = vec2(1.0f);
|
|
vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec2(1));
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSample_85c4ba();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|