44 lines
849 B
GLSL
44 lines
849 B
GLSL
#version 310 es
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struct strided_arr {
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vec2 el;
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uint pad;
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uint pad_1;
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};
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struct SSBO {
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strided_arr m[2];
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};
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layout(binding = 0, std430) buffer ssbo_block_ssbo {
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SSBO inner;
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} ssbo;
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mat2 arr_to_mat2x2_stride_16(strided_arr arr[2]) {
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return mat2(arr[0u].el, arr[1u].el);
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}
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strided_arr[2] mat2x2_stride_16_to_arr(mat2 m) {
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strided_arr tint_symbol_1 = strided_arr(m[0u], 0u, 0u);
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strided_arr tint_symbol_2 = strided_arr(m[1u], 0u, 0u);
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strided_arr tint_symbol_3[2] = strided_arr[2](tint_symbol_1, tint_symbol_2);
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return tint_symbol_3;
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}
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void f_1() {
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mat2 x_15 = arr_to_mat2x2_stride_16(ssbo.inner.m);
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strided_arr tint_symbol[2] = mat2x2_stride_16_to_arr(x_15);
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ssbo.inner.m = tint_symbol;
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return;
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}
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void f() {
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f_1();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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