dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-atan-trunc-vec4/0-opt.wgsl

75 lines
1.7 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 2u>;
struct buf1 {
x_GLF_uniform_int_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : f32,
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf0 {
x_GLF_uniform_float_values : Arr_1,
}
@group(0) @binding(1) var<uniform> x_6 : buf1;
@group(0) @binding(0) var<uniform> x_9 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v : vec4<f32>;
var f : f32;
var x_56 : bool;
var x_57_phi : bool;
let x_32 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_35 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_38 : i32 = x_6.x_GLF_uniform_int_values[0].el;
v = vec4<f32>(f32(x_32), f32(x_35), -621.596008301, f32(x_38));
let x_41 : vec4<f32> = v;
f = atan(trunc(x_41)).z;
let x_45 : f32 = f;
let x_47 : f32 = x_9.x_GLF_uniform_float_values[0].el;
let x_49 : bool = (x_45 > -(x_47));
x_57_phi = x_49;
if (x_49) {
let x_52 : f32 = f;
let x_54 : f32 = x_9.x_GLF_uniform_float_values[1].el;
x_56 = (x_52 < -(x_54));
x_57_phi = x_56;
}
let x_57 : bool = x_57_phi;
if (x_57) {
let x_62 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_65 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_68 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_71 : i32 = x_6.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_62), f32(x_65), f32(x_68), f32(x_71));
} else {
let x_75 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_76 : f32 = f32(x_75);
x_GLF_color = vec4<f32>(x_76, x_76, x_76, x_76);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}