dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-clamp-vector-component-.../0-opt.wgsl

93 lines
2.6 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 5u>;
struct buf1 {
x_GLF_uniform_int_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : f32,
}
type Arr_1 = array<strided_arr_1, 2u>;
struct buf0 {
x_GLF_uniform_float_values : Arr_1,
}
@group(0) @binding(1) var<uniform> x_6 : buf1;
@group(0) @binding(0) var<uniform> x_9 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v : vec4<f32>;
var i : i32;
let x_40 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_43 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_46 : i32 = x_6.x_GLF_uniform_int_values[3].el;
let x_49 : i32 = x_6.x_GLF_uniform_int_values[0].el;
v = vec4<f32>(f32(x_40), f32(x_43), f32(x_46), f32(x_49));
let x_53 : i32 = x_6.x_GLF_uniform_int_values[4].el;
i = x_53;
loop {
let x_58 : i32 = i;
let x_60 : i32 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_58 < x_60)) {
} else {
break;
}
let x_63 : vec4<f32> = v;
let x_64 : vec4<f32> = v;
let x_65 : vec4<f32> = v;
let x_66 : vec4<f32> = v;
let x_88 : i32 = i;
let x_92 : f32 = x_9.x_GLF_uniform_float_values[0].el;
if ((mat4x4<f32>(vec4<f32>(x_63.x, x_63.y, x_63.z, x_63.w), vec4<f32>(x_64.x, x_64.y, x_64.z, x_64.w), vec4<f32>(x_65.x, x_65.y, x_65.z, x_65.w), vec4<f32>(x_66.x, x_66.y, x_66.z, x_66.w))[0u][x_88] > x_92)) {
let x_96 : i32 = i;
let x_97 : vec4<f32> = v;
let x_99 : f32 = x_9.x_GLF_uniform_float_values[1].el;
let x_102 : f32 = x_9.x_GLF_uniform_float_values[0].el;
let x_106 : i32 = x_6.x_GLF_uniform_int_values[1].el;
v[x_96] = clamp(x_97, vec4<f32>(x_99, x_99, x_99, x_99), vec4<f32>(x_102, x_102, x_102, x_102))[x_106];
}
continuing {
let x_109 : i32 = i;
i = (x_109 + 1);
}
}
let x_111 : vec4<f32> = v;
let x_113 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_114 : f32 = f32(x_113);
if (all((x_111 == vec4<f32>(x_114, x_114, x_114, x_114)))) {
let x_122 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_125 : i32 = x_6.x_GLF_uniform_int_values[4].el;
let x_128 : i32 = x_6.x_GLF_uniform_int_values[4].el;
let x_131 : i32 = x_6.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_122), f32(x_125), f32(x_128), f32(x_131));
} else {
let x_135 : i32 = x_6.x_GLF_uniform_int_values[4].el;
let x_136 : f32 = f32(x_135);
x_GLF_color = vec4<f32>(x_136, x_136, x_136, x_136);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}