77 lines
1.4 KiB
WebGPU Shading Language
77 lines
1.4 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : f32,
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}
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type Arr = array<strided_arr, 2u>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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type Arr_1 = array<strided_arr_1, 3u>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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@group(0) @binding(1) var<uniform> x_9 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var f : f32;
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var i : i32;
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var a : f32;
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let x_37 : f32 = x_6.x_GLF_uniform_float_values[1].el;
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f = x_37;
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let x_39 : i32 = x_9.x_GLF_uniform_int_values[1].el;
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i = x_39;
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loop {
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let x_44 : i32 = i;
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let x_46 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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if ((x_44 > x_46)) {
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} else {
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break;
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}
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let x_49 : i32 = i;
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a = (1.0 - max(1.0, f32(x_49)));
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let x_53 : f32 = a;
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f = min(max(x_53, 0.0), 0.0);
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continuing {
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let x_56 : i32 = i;
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i = (x_56 - 1);
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}
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}
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let x_58 : f32 = f;
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let x_60 : f32 = x_6.x_GLF_uniform_float_values[0].el;
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if ((x_58 == x_60)) {
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let x_66 : i32 = x_9.x_GLF_uniform_int_values[2].el;
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let x_68 : f32 = f;
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let x_70 : i32 = x_9.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4<f32>(f32(x_66), x_68, f32(x_70), 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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