36 lines
822 B
WebGPU Shading Language
36 lines
822 B
WebGPU Shading Language
struct buf0 {
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one : f32,
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}
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var v : vec4<f32>;
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var res : vec4<f32>;
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v = vec4<f32>(8.399999619, -864.664978027, 945.41998291, 1.0);
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let x_31 : f32 = x_7.one;
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let x_37 : vec4<f32> = v;
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res = (mat4x4<f32>(vec4<f32>(x_31, 0.0, 0.0, 0.0), vec4<f32>(0.0, x_31, 0.0, 0.0), vec4<f32>(0.0, 0.0, x_31, 0.0), vec4<f32>(0.0, 0.0, 0.0, x_31)) * x_37);
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let x_39 : vec4<f32> = v;
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let x_40 : vec4<f32> = res;
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if ((distance(x_39, x_40) < 0.01)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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