34 lines
652 B
WebGPU Shading Language
34 lines
652 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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var<private> gl_FragCoord : vec4<f32>;
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fn main_1() {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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if (true) {
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let x_23 : f32 = gl_FragCoord.x;
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if ((x_23 < 0.0)) {
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loop {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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continuing {
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let x_32 : f32 = gl_FragCoord.x;
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break if !(x_32 < 0.0);
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}
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}
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}
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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