dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/two-loops-with-break/0-opt.wgsl

68 lines
1.3 KiB
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var GLF_live15c : vec4<f32>;
var GLF_live15i : i32;
var GLF_live15d : vec4<f32>;
var GLF_live15i_1 : i32;
GLF_live15c = vec4<f32>(0.0, 0.0, 0.0, 0.0);
GLF_live15i = 0;
loop {
let x_8 : i32 = GLF_live15i;
if ((x_8 < 4)) {
} else {
break;
}
let x_9 : i32 = GLF_live15i;
if ((x_9 >= 3)) {
break;
}
let x_49 : f32 = GLF_live15c.y;
if ((x_49 >= 1.0)) {
let x_10 : i32 = GLF_live15i;
GLF_live15c[x_10] = 1.0;
}
continuing {
let x_11 : i32 = GLF_live15i;
GLF_live15i = (x_11 + 1);
}
}
GLF_live15d = vec4<f32>(0.0, 0.0, 0.0, 0.0);
GLF_live15i_1 = 0;
loop {
let x_13 : i32 = GLF_live15i_1;
if ((x_13 < 4)) {
} else {
break;
}
let x_14 : i32 = GLF_live15i_1;
if ((x_14 >= 3)) {
break;
}
let x_64 : f32 = GLF_live15d.y;
if ((x_64 >= 1.0)) {
let x_15 : i32 = GLF_live15i_1;
GLF_live15d[x_15] = 1.0;
}
continuing {
let x_16 : i32 = GLF_live15i_1;
GLF_live15i_1 = (x_16 + 1);
}
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}