48 lines
920 B
WebGPU Shading Language
48 lines
920 B
WebGPU Shading Language
struct buf0 {
|
|
injectionSwitch : vec2<f32>,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_7 : buf0;
|
|
|
|
var<private> gl_FragCoord : vec4<f32>;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn computePoint_() -> vec3<f32> {
|
|
let x_48 : f32 = x_7.injectionSwitch.x;
|
|
let x_50 : f32 = x_7.injectionSwitch.y;
|
|
if ((x_48 > x_50)) {
|
|
discard;
|
|
}
|
|
return vec3<f32>();
|
|
}
|
|
|
|
fn main_1() {
|
|
var x_34 : bool = false;
|
|
loop {
|
|
let x_36 : vec3<f32> = computePoint_();
|
|
let x_41 : f32 = gl_FragCoord.x;
|
|
if ((x_41 < 0.0)) {
|
|
x_34 = true;
|
|
break;
|
|
}
|
|
let x_45 : vec3<f32> = computePoint_();
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
x_34 = true;
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|