dawn-cmake/BUILD.gn

1013 lines
31 KiB
Plaintext

# Copyright 2018 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("scripts/dawn_overrides_with_defaults.gni")
import("scripts/dawn_features.gni")
import("//build_overrides/build.gni")
import("//testing/test.gni")
# Use Chromium's dcheck_always_on when available so that we respect it when
# running tests on the GPU builders
if (build_with_chromium) {
import("//build/config/dcheck_always_on.gni")
} else {
dcheck_always_on = false
}
###############################################################################
# Template to wrap the Dawn code generator
###############################################################################
# Template to help with invocation of the Dawn code generator, looks like this:
#
# dawn_generator("my_target_gen") {
# # Which generator target to output
# target = "my_target"
# # The list of expected outputs, generation fails if there's a mismatch
# outputs = [
# "MyTarget.cpp",
# "MyTarget.h",
# ]
# }
#
# Using the generated files is done like so:
#
# shared_library("my_target") {
# deps = [ ":my_target_gen "]
# sources = get_target_outputs(":my_target_gen")
# }
#
template("dawn_generator") {
# The base arguments for the generator: from this dawn.json, generate this
# target using templates in this directory.
generator_args = [
rebase_path("dawn.json", root_build_dir),
"--template-dir",
rebase_path("generator/templates", root_build_dir),
"--targets",
invoker.target,
]
# Use the Jinja2 version pulled from the DEPS file. We do it so we don't
# have version problems, and users don't have to install Jinja2.
jinja2_python_path = rebase_path("${dawn_jinja2_dir}/..")
generator_args += [
"--extra-python-path",
jinja2_python_path,
]
# For build parallelism GN wants to know the exact inputs and outputs of
# action targets like we use for our code generator. We avoid asking the
# generator about its inputs by using the "depfile" feature of GN/Ninja.
#
# A ninja limitation is that the depfile is a subset of Makefile that can
# contain a single target, so we output a single "JSON-tarball" instead.
json_tarball = "${target_gen_dir}/${target_name}.json_tarball"
json_tarball_depfile = "${json_tarball}.d"
generator_args += [
"--output-json-tarball",
rebase_path(json_tarball, root_build_dir),
"--depfile",
rebase_path(json_tarball_depfile, root_build_dir),
]
# After the JSON tarball is created we need an action target to extract it
# with a list of its outputs. The invoker provided a list of expected
# outputs. To make sure the list is in sync between the generator and the
# build files, we write it to a file and ask the generator to assert it is
# correct.
expected_outputs_file = "${target_gen_dir}/${target_name}.expected_outputs"
write_file(expected_outputs_file, invoker.outputs)
generator_args += [
"--expected-outputs-file",
rebase_path(expected_outputs_file, root_build_dir),
]
# The code generator invocation that will write the JSON tarball, check the
# outputs are what's expected and write a depfile for Ninja.
action("${target_name}_json_tarball") {
script = "generator/main.py"
outputs = [
json_tarball,
]
depfile = json_tarball_depfile
args = generator_args
}
# Extract the JSON tarball into the target_gen_dir
action("${target_name}") {
script = "generator/extract_json.py"
args = [
rebase_path(json_tarball, root_build_dir),
rebase_path(target_gen_dir, root_build_dir),
]
deps = [
":${target_name}_json_tarball",
]
inputs = [
json_tarball,
]
# The expected output list is relative to the target_gen_dir but action
# target outputs are from the root dir so we need to rebase them.
outputs = []
foreach(source, invoker.outputs) {
outputs += [ "${target_gen_dir}/${source}" ]
}
}
}
###############################################################################
# Common dawn libraries and configs
###############################################################################
config("libdawn_public") {
include_dirs = [
target_gen_dir,
"src/include",
]
}
# Executable needs an rpath to find our shared libraries on OSX and Linux
config("dawn_shared_library_public") {
if (is_mac) {
ldflags = [
"-rpath",
"@executable_path/",
]
}
if (is_linux) {
configs = [ "//build/config/gcc:rpath_for_built_shared_libraries" ]
}
}
config("dawn_internal") {
include_dirs = [ "src" ]
defines = []
if (dawn_always_assert || dcheck_always_on || is_debug) {
defines += [ "DAWN_ENABLE_ASSERTS" ]
}
if (dawn_enable_d3d12) {
defines += [ "DAWN_ENABLE_BACKEND_D3D12" ]
}
if (dawn_enable_metal) {
defines += [ "DAWN_ENABLE_BACKEND_METAL" ]
}
if (dawn_enable_null) {
defines += [ "DAWN_ENABLE_BACKEND_NULL" ]
}
if (dawn_enable_opengl) {
defines += [ "DAWN_ENABLE_BACKEND_OPENGL" ]
}
if (dawn_enable_vulkan) {
defines += [ "DAWN_ENABLE_BACKEND_VULKAN" ]
}
configs = [
":libdawn_public",
":dawn_shared_library_public",
]
# Only internal Dawn targets can use this config, this means only targets in
# this BUILD.gn file.
visibility = [ ":*" ]
}
static_library("dawn_common") {
sources = [
"src/common/Assert.cpp",
"src/common/Assert.h",
"src/common/BitSetIterator.h",
"src/common/Compiler.h",
"src/common/DynamicLib.cpp",
"src/common/DynamicLib.h",
"src/common/HashUtils.h",
"src/common/Math.cpp",
"src/common/Math.h",
"src/common/Platform.h",
"src/common/Result.h",
"src/common/Serial.h",
"src/common/SerialMap.h",
"src/common/SerialQueue.h",
"src/common/SerialStorage.h",
"src/common/SwapChainUtils.h",
"src/common/vulkan_platform.h",
"src/common/windows_with_undefs.h",
]
configs += [ ":dawn_internal" ]
deps = [
":dawn_headers",
]
}
###############################################################################
# Dawn headers and libdawn.so
###############################################################################
dawn_generator("dawn_headers_gen") {
target = "dawn_headers"
outputs = [
"dawn/dawncpp.h",
"dawn/dawn.h",
"dawn/dawncpp_traits.h",
]
}
source_set("dawn_headers") {
public_configs = [ ":libdawn_public" ]
deps = [
":dawn_headers_gen",
]
sources = get_target_outputs(":dawn_headers_gen")
sources += [
"src/include/dawn/EnumClassBitmasks.h",
"src/include/dawn/dawn_export.h",
"src/include/dawn/dawn_wsi.h",
]
}
dawn_generator("libdawn_gen") {
target = "libdawn"
outputs = [
"dawn/dawncpp.cpp",
"dawn/dawn.c",
]
}
config("libdawn_export") {
defines = [ "DAWN_IMPLEMENTATION" ]
}
source_set("libdawn_sources") {
public_deps = [
":dawn_headers",
]
deps = [
":libdawn_gen",
]
sources = get_target_outputs(":libdawn_gen")
# Put the export config public so that dependents use the same declspec.
public_configs = [ ":libdawn_export" ]
}
shared_library("libdawn") {
public_deps = [
":dawn_headers",
]
deps = [
":libdawn_sources",
]
# Tell dependents where to find this shared library
if (is_mac) {
ldflags = [
"-install_name",
"@rpath/${target_name}.dylib",
]
}
}
###############################################################################
# libdawn_native.so
###############################################################################
config("libdawn_native_internal") {
configs = [ ":dawn_internal" ]
# Suppress warnings that Metal isn't in the deployment target of Chrome
if (is_mac) {
cflags_objcc = [ "-Wno-unguarded-availability" ]
}
}
config("libdawn_native_export") {
defines = [ "DAWN_NATIVE_IMPLEMENTATION" ]
}
dawn_generator("libdawn_native_utils_gen") {
target = "dawn_native_utils"
outputs = [
"dawn_native/ProcTable.cpp",
"dawn_native/dawn_structs_autogen.h",
"dawn_native/dawn_structs_autogen.cpp",
"dawn_native/ValidationUtils_autogen.h",
"dawn_native/ValidationUtils_autogen.cpp",
]
}
# Public libdawn_native headers so they can be publically visible for
# dependencies of libdawn_native
source_set("libdawn_native_headers") {
public_deps = [
":dawn_headers",
]
sources = [
"src/include/dawn_native/DawnNative.h",
"src/include/dawn_native/dawn_native_export.h",
# Include all backend's public headers so that dependencies can include
# them even when the backends are disabled.
"src/include/dawn_native/D3D12Backend.h",
"src/include/dawn_native/MetalBackend.h",
"src/include/dawn_native/NullBackend.h",
"src/include/dawn_native/OpenGLBackend.h",
"src/include/dawn_native/VulkanBackend.h",
]
}
# The meat of the compilation for libdawn_native so that we can cheaply have
# shared_library / static_library / component versions of it.
source_set("libdawn_native_sources") {
deps = [
":dawn_common",
":libdawn_native_utils_gen",
"${dawn_spirv_tools_dir}:spvtools_val",
"third_party:spirv_cross",
]
public_deps = [
":libdawn_native_headers",
]
# Put the export config public so that dependents use the same declspec.
public_configs = [ ":libdawn_native_export" ]
configs += [ ":libdawn_native_internal" ]
libs = []
sources = get_target_outputs(":libdawn_native_utils_gen")
sources += [
"src/dawn_native/BindGroup.cpp",
"src/dawn_native/BindGroup.h",
"src/dawn_native/BindGroupLayout.cpp",
"src/dawn_native/BindGroupLayout.h",
"src/dawn_native/BlendState.cpp",
"src/dawn_native/BlendState.h",
"src/dawn_native/Buffer.cpp",
"src/dawn_native/Buffer.h",
"src/dawn_native/Builder.cpp",
"src/dawn_native/Builder.h",
"src/dawn_native/CommandAllocator.cpp",
"src/dawn_native/CommandAllocator.h",
"src/dawn_native/CommandBuffer.cpp",
"src/dawn_native/CommandBuffer.h",
"src/dawn_native/CommandBufferStateTracker.cpp",
"src/dawn_native/CommandBufferStateTracker.h",
"src/dawn_native/Commands.cpp",
"src/dawn_native/Commands.h",
"src/dawn_native/ComputePassEncoder.cpp",
"src/dawn_native/ComputePassEncoder.h",
"src/dawn_native/ComputePipeline.cpp",
"src/dawn_native/ComputePipeline.h",
"src/dawn_native/DawnNative.cpp",
"src/dawn_native/DepthStencilState.cpp",
"src/dawn_native/DepthStencilState.h",
"src/dawn_native/Device.cpp",
"src/dawn_native/Device.h",
"src/dawn_native/Error.cpp",
"src/dawn_native/Error.h",
"src/dawn_native/ErrorData.cpp",
"src/dawn_native/ErrorData.h",
"src/dawn_native/Forward.h",
"src/dawn_native/InputState.cpp",
"src/dawn_native/InputState.h",
"src/dawn_native/ObjectBase.cpp",
"src/dawn_native/ObjectBase.h",
"src/dawn_native/PassResourceUsage.h",
"src/dawn_native/PerStage.cpp",
"src/dawn_native/PerStage.h",
"src/dawn_native/Pipeline.cpp",
"src/dawn_native/Pipeline.h",
"src/dawn_native/PipelineLayout.cpp",
"src/dawn_native/PipelineLayout.h",
"src/dawn_native/ProgrammablePassEncoder.cpp",
"src/dawn_native/ProgrammablePassEncoder.h",
"src/dawn_native/Queue.cpp",
"src/dawn_native/Queue.h",
"src/dawn_native/RefCounted.cpp",
"src/dawn_native/RefCounted.h",
"src/dawn_native/RenderPassDescriptor.cpp",
"src/dawn_native/RenderPassDescriptor.h",
"src/dawn_native/RenderPassEncoder.cpp",
"src/dawn_native/RenderPassEncoder.h",
"src/dawn_native/RenderPipeline.cpp",
"src/dawn_native/RenderPipeline.h",
"src/dawn_native/Sampler.cpp",
"src/dawn_native/Sampler.h",
"src/dawn_native/ShaderModule.cpp",
"src/dawn_native/ShaderModule.h",
"src/dawn_native/SwapChain.cpp",
"src/dawn_native/SwapChain.h",
"src/dawn_native/Texture.cpp",
"src/dawn_native/Texture.h",
"src/dawn_native/ToBackend.h",
"src/dawn_native/dawn_platform.h",
]
if (dawn_enable_d3d12) {
libs += [ "dxguid.lib" ]
sources += [
"src/dawn_native/d3d12/BindGroupD3D12.cpp",
"src/dawn_native/d3d12/BindGroupD3D12.h",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.h",
"src/dawn_native/d3d12/BlendStateD3D12.cpp",
"src/dawn_native/d3d12/BlendStateD3D12.h",
"src/dawn_native/d3d12/BufferD3D12.cpp",
"src/dawn_native/d3d12/BufferD3D12.h",
"src/dawn_native/d3d12/CommandAllocatorManager.cpp",
"src/dawn_native/d3d12/CommandAllocatorManager.h",
"src/dawn_native/d3d12/CommandBufferD3D12.cpp",
"src/dawn_native/d3d12/CommandBufferD3D12.h",
"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
"src/dawn_native/d3d12/ComputePipelineD3D12.h",
"src/dawn_native/d3d12/DepthStencilStateD3D12.cpp",
"src/dawn_native/d3d12/DepthStencilStateD3D12.h",
"src/dawn_native/d3d12/DescriptorHeapAllocator.cpp",
"src/dawn_native/d3d12/DescriptorHeapAllocator.h",
"src/dawn_native/d3d12/DeviceD3D12.cpp",
"src/dawn_native/d3d12/DeviceD3D12.h",
"src/dawn_native/d3d12/Forward.h",
"src/dawn_native/d3d12/InputStateD3D12.cpp",
"src/dawn_native/d3d12/InputStateD3D12.h",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.h",
"src/dawn_native/d3d12/PipelineLayoutD3D12.cpp",
"src/dawn_native/d3d12/PipelineLayoutD3D12.h",
"src/dawn_native/d3d12/PlatformFunctions.cpp",
"src/dawn_native/d3d12/PlatformFunctions.h",
"src/dawn_native/d3d12/QueueD3D12.cpp",
"src/dawn_native/d3d12/QueueD3D12.h",
"src/dawn_native/d3d12/RenderPassDescriptorD3D12.cpp",
"src/dawn_native/d3d12/RenderPassDescriptorD3D12.h",
"src/dawn_native/d3d12/RenderPipelineD3D12.cpp",
"src/dawn_native/d3d12/RenderPipelineD3D12.h",
"src/dawn_native/d3d12/ResourceAllocator.cpp",
"src/dawn_native/d3d12/ResourceAllocator.h",
"src/dawn_native/d3d12/ResourceUploader.cpp",
"src/dawn_native/d3d12/ResourceUploader.h",
"src/dawn_native/d3d12/SamplerD3D12.cpp",
"src/dawn_native/d3d12/SamplerD3D12.h",
"src/dawn_native/d3d12/ShaderModuleD3D12.cpp",
"src/dawn_native/d3d12/ShaderModuleD3D12.h",
"src/dawn_native/d3d12/SwapChainD3D12.cpp",
"src/dawn_native/d3d12/SwapChainD3D12.h",
"src/dawn_native/d3d12/TextureCopySplitter.cpp",
"src/dawn_native/d3d12/TextureCopySplitter.h",
"src/dawn_native/d3d12/TextureD3D12.cpp",
"src/dawn_native/d3d12/TextureD3D12.h",
"src/dawn_native/d3d12/d3d12_platform.h",
]
}
if (dawn_enable_metal) {
libs += [
"Metal.framework",
"Cocoa.framework",
"IOKit.framework",
]
sources += [
"src/dawn_native/metal/BlendStateMTL.h",
"src/dawn_native/metal/BlendStateMTL.mm",
"src/dawn_native/metal/BufferMTL.h",
"src/dawn_native/metal/BufferMTL.mm",
"src/dawn_native/metal/CommandBufferMTL.h",
"src/dawn_native/metal/CommandBufferMTL.mm",
"src/dawn_native/metal/ComputePipelineMTL.h",
"src/dawn_native/metal/ComputePipelineMTL.mm",
"src/dawn_native/metal/DepthStencilStateMTL.h",
"src/dawn_native/metal/DepthStencilStateMTL.mm",
"src/dawn_native/metal/DeviceMTL.h",
"src/dawn_native/metal/DeviceMTL.mm",
"src/dawn_native/metal/Forward.h",
"src/dawn_native/metal/InputStateMTL.h",
"src/dawn_native/metal/InputStateMTL.mm",
"src/dawn_native/metal/PipelineLayoutMTL.h",
"src/dawn_native/metal/PipelineLayoutMTL.mm",
"src/dawn_native/metal/QueueMTL.h",
"src/dawn_native/metal/QueueMTL.mm",
"src/dawn_native/metal/RenderPipelineMTL.h",
"src/dawn_native/metal/RenderPipelineMTL.mm",
"src/dawn_native/metal/ResourceUploader.h",
"src/dawn_native/metal/ResourceUploader.mm",
"src/dawn_native/metal/SamplerMTL.h",
"src/dawn_native/metal/SamplerMTL.mm",
"src/dawn_native/metal/ShaderModuleMTL.h",
"src/dawn_native/metal/ShaderModuleMTL.mm",
"src/dawn_native/metal/SwapChainMTL.h",
"src/dawn_native/metal/SwapChainMTL.mm",
"src/dawn_native/metal/TextureMTL.h",
"src/dawn_native/metal/TextureMTL.mm",
]
}
if (dawn_enable_null) {
sources += [
"src/dawn_native/null/NullBackend.cpp",
"src/dawn_native/null/NullBackend.h",
]
}
if (dawn_enable_opengl) {
deps += [ "third_party:glad" ]
sources += [
"src/dawn_native/opengl/BlendStateGL.cpp",
"src/dawn_native/opengl/BlendStateGL.h",
"src/dawn_native/opengl/BufferGL.cpp",
"src/dawn_native/opengl/BufferGL.h",
"src/dawn_native/opengl/CommandBufferGL.cpp",
"src/dawn_native/opengl/CommandBufferGL.h",
"src/dawn_native/opengl/ComputePipelineGL.cpp",
"src/dawn_native/opengl/ComputePipelineGL.h",
"src/dawn_native/opengl/DepthStencilStateGL.cpp",
"src/dawn_native/opengl/DepthStencilStateGL.h",
"src/dawn_native/opengl/DeviceGL.cpp",
"src/dawn_native/opengl/DeviceGL.h",
"src/dawn_native/opengl/Forward.h",
"src/dawn_native/opengl/InputStateGL.cpp",
"src/dawn_native/opengl/InputStateGL.h",
"src/dawn_native/opengl/PersistentPipelineStateGL.cpp",
"src/dawn_native/opengl/PersistentPipelineStateGL.h",
"src/dawn_native/opengl/PipelineGL.cpp",
"src/dawn_native/opengl/PipelineGL.h",
"src/dawn_native/opengl/PipelineLayoutGL.cpp",
"src/dawn_native/opengl/PipelineLayoutGL.h",
"src/dawn_native/opengl/QueueGL.cpp",
"src/dawn_native/opengl/QueueGL.h",
"src/dawn_native/opengl/RenderPipelineGL.cpp",
"src/dawn_native/opengl/RenderPipelineGL.h",
"src/dawn_native/opengl/SamplerGL.cpp",
"src/dawn_native/opengl/SamplerGL.h",
"src/dawn_native/opengl/ShaderModuleGL.cpp",
"src/dawn_native/opengl/ShaderModuleGL.h",
"src/dawn_native/opengl/SwapChainGL.cpp",
"src/dawn_native/opengl/SwapChainGL.h",
"src/dawn_native/opengl/TextureGL.cpp",
"src/dawn_native/opengl/TextureGL.h",
]
}
if (dawn_enable_vulkan) {
deps += [ "third_party:vulkan_headers" ]
sources += [
"src/dawn_native/vulkan/BindGroupLayoutVk.cpp",
"src/dawn_native/vulkan/BindGroupLayoutVk.h",
"src/dawn_native/vulkan/BindGroupVk.cpp",
"src/dawn_native/vulkan/BindGroupVk.h",
"src/dawn_native/vulkan/BlendStateVk.cpp",
"src/dawn_native/vulkan/BlendStateVk.h",
"src/dawn_native/vulkan/BufferUploader.cpp",
"src/dawn_native/vulkan/BufferUploader.h",
"src/dawn_native/vulkan/BufferVk.cpp",
"src/dawn_native/vulkan/BufferVk.h",
"src/dawn_native/vulkan/CommandBufferVk.cpp",
"src/dawn_native/vulkan/CommandBufferVk.h",
"src/dawn_native/vulkan/ComputePipelineVk.cpp",
"src/dawn_native/vulkan/ComputePipelineVk.h",
"src/dawn_native/vulkan/DepthStencilStateVk.cpp",
"src/dawn_native/vulkan/DepthStencilStateVk.h",
"src/dawn_native/vulkan/DeviceVk.cpp",
"src/dawn_native/vulkan/DeviceVk.h",
"src/dawn_native/vulkan/FencedDeleter.cpp",
"src/dawn_native/vulkan/FencedDeleter.h",
"src/dawn_native/vulkan/Forward.h",
"src/dawn_native/vulkan/InputStateVk.cpp",
"src/dawn_native/vulkan/InputStateVk.h",
"src/dawn_native/vulkan/MemoryAllocator.cpp",
"src/dawn_native/vulkan/MemoryAllocator.h",
"src/dawn_native/vulkan/NativeSwapChainImplVk.cpp",
"src/dawn_native/vulkan/NativeSwapChainImplVk.h",
"src/dawn_native/vulkan/PipelineLayoutVk.cpp",
"src/dawn_native/vulkan/PipelineLayoutVk.h",
"src/dawn_native/vulkan/QueueVk.cpp",
"src/dawn_native/vulkan/QueueVk.h",
"src/dawn_native/vulkan/RenderPassCache.cpp",
"src/dawn_native/vulkan/RenderPassCache.h",
"src/dawn_native/vulkan/RenderPassDescriptorVk.cpp",
"src/dawn_native/vulkan/RenderPassDescriptorVk.h",
"src/dawn_native/vulkan/RenderPipelineVk.cpp",
"src/dawn_native/vulkan/RenderPipelineVk.h",
"src/dawn_native/vulkan/SamplerVk.cpp",
"src/dawn_native/vulkan/SamplerVk.h",
"src/dawn_native/vulkan/ShaderModuleVk.cpp",
"src/dawn_native/vulkan/ShaderModuleVk.h",
"src/dawn_native/vulkan/SwapChainVk.cpp",
"src/dawn_native/vulkan/SwapChainVk.h",
"src/dawn_native/vulkan/TextureVk.cpp",
"src/dawn_native/vulkan/TextureVk.h",
"src/dawn_native/vulkan/VulkanFunctions.cpp",
"src/dawn_native/vulkan/VulkanFunctions.h",
"src/dawn_native/vulkan/VulkanInfo.cpp",
"src/dawn_native/vulkan/VulkanInfo.h",
]
}
}
# The shared library for libdawn_native for use by samples, tests, etc.
shared_library("libdawn_native") {
deps = [
":libdawn_native_sources",
]
#Make headers publically visible
public_deps = [
":libdawn_native_headers",
]
public_configs = [ ":libdawn_public" ]
# Tell dependents where to find this shared library
if (is_mac) {
ldflags = [
"-install_name",
"@rpath/${target_name}.dylib",
]
}
}
###############################################################################
# libdawn_wire.so
###############################################################################
# Public libdawn_wire headers so they can be publically visible for
# dependencies of libdawn_wire
source_set("libdawn_wire_headers") {
public_deps = [
":dawn_headers",
]
sources = [
"src/include/dawn_wire/Wire.h",
"src/include/dawn_wire/dawn_wire_export.h",
]
}
config("libdawn_wire_export") {
defines = [ "DAWN_WIRE_IMPLEMENTATION" ]
}
dawn_generator("libdawn_wire_gen") {
target = "dawn_wire"
outputs = [
"dawn_wire/WireServer.cpp",
"dawn_wire/WireCmd_autogen.h",
"dawn_wire/WireClient.cpp",
"dawn_wire/WireCmd_autogen.cpp",
]
}
source_set("libdawn_wire_sources") {
deps = [
":dawn_common",
":libdawn_wire_gen",
":libdawn_wire_headers",
]
configs += [ ":dawn_internal" ]
sources = get_target_outputs(":libdawn_wire_gen")
sources += [ "src/dawn_wire/WireCmd.h" ]
# Make headers publically visible
public_deps = [
":libdawn_wire_headers",
]
public_configs = [ ":libdawn_public" ]
# Put the export config public so that dependents use the same declspec.
public_configs += [ ":libdawn_wire_export" ]
}
shared_library("libdawn_wire") {
deps = [
":libdawn_wire_sources",
]
# Make headers publically visible
public_deps = [
":libdawn_wire_headers",
]
public_configs = [ ":libdawn_public" ]
# Tell dependents where to find this shared library
if (is_mac) {
ldflags = [
"-install_name",
"@rpath/${target_name}.dylib",
]
}
}
###############################################################################
# Utils for tests and samples
###############################################################################
static_library("dawn_utils") {
configs += [ ":dawn_internal" ]
sources = [
"src/utils/BackendBinding.cpp",
"src/utils/BackendBinding.h",
"src/utils/DawnHelpers.cpp",
"src/utils/DawnHelpers.h",
"src/utils/SystemUtils.cpp",
"src/utils/SystemUtils.h",
"src/utils/TerribleCommandBuffer.cpp",
"src/utils/TerribleCommandBuffer.h",
]
deps = [
":dawn_common",
":libdawn_native",
":libdawn_wire",
"${dawn_shaderc_dir}:libshaderc",
"third_party:glfw",
]
libs = []
if (dawn_enable_d3d12) {
sources += [ "src/utils/D3D12Binding.cpp" ]
}
if (dawn_enable_metal) {
sources += [ "src/utils/MetalBinding.mm" ]
libs += [
"Metal.framework",
"QuartzCore.framework",
]
# Suppress warnings that Metal isn't in the deployment target of Chrome
if (is_mac) {
cflags_objcc = [ "-Wno-unguarded-availability" ]
}
}
if (dawn_enable_null) {
sources += [ "src/utils/NullBinding.cpp" ]
}
if (dawn_enable_opengl) {
sources += [ "src/utils/OpenGLBinding.cpp" ]
deps += [ "third_party:glad" ]
}
if (dawn_enable_vulkan) {
sources += [ "src/utils/VulkanBinding.cpp" ]
deps += [ "third_party:vulkan_headers" ]
}
}
###############################################################################
# Dawn test targets
###############################################################################
dawn_generator("mock_dawn_gen") {
target = "mock_dawn"
outputs = [
"mock/mock_dawn.h",
"mock/mock_dawn.cpp",
]
}
test("dawn_unittests") {
configs += [ ":dawn_internal" ]
deps = [
":dawn_common",
":dawn_headers",
":dawn_utils",
":libdawn",
":libdawn_native_sources",
":libdawn_wire",
":mock_dawn_gen",
"third_party:gmock_and_gtest",
]
# Add internal Dawn Native headers and config for internal unittests.
deps += [ ":libdawn_native_headers" ]
configs += [ ":libdawn_native_internal" ]
sources = get_target_outputs(":mock_dawn_gen")
sources += [
"src/tests/unittests/BitSetIteratorTests.cpp",
"src/tests/unittests/CommandAllocatorTests.cpp",
"src/tests/unittests/EnumClassBitmasksTests.cpp",
"src/tests/unittests/ErrorTests.cpp",
"src/tests/unittests/MathTests.cpp",
"src/tests/unittests/ObjectBaseTests.cpp",
"src/tests/unittests/PerStageTests.cpp",
"src/tests/unittests/RefCountedTests.cpp",
"src/tests/unittests/ResultTests.cpp",
"src/tests/unittests/SerialMapTests.cpp",
"src/tests/unittests/SerialQueueTests.cpp",
"src/tests/unittests/ToBackendTests.cpp",
"src/tests/unittests/WireTests.cpp",
"src/tests/unittests/validation/BindGroupValidationTests.cpp",
"src/tests/unittests/validation/BlendStateValidationTests.cpp",
"src/tests/unittests/validation/BufferValidationTests.cpp",
"src/tests/unittests/validation/CommandBufferValidationTests.cpp",
"src/tests/unittests/validation/ComputeValidationTests.cpp",
"src/tests/unittests/validation/CopyCommandsValidationTests.cpp",
"src/tests/unittests/validation/DepthStencilStateValidationTests.cpp",
"src/tests/unittests/validation/DynamicStateCommandValidationTests.cpp",
"src/tests/unittests/validation/InputStateValidationTests.cpp",
"src/tests/unittests/validation/PushConstantsValidationTests.cpp",
"src/tests/unittests/validation/QueueSubmitValidationTests.cpp",
"src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp",
"src/tests/unittests/validation/RenderPipelineValidationTests.cpp",
"src/tests/unittests/validation/ShaderModuleValidationTests.cpp",
"src/tests/unittests/validation/TextureViewValidationTests.cpp",
"src/tests/unittests/validation/ValidationTest.cpp",
"src/tests/unittests/validation/ValidationTest.h",
"src/tests/unittests/validation/VertexBufferValidationTests.cpp",
]
if (dawn_enable_d3d12) {
sources += [ "src/tests/unittests/d3d12/CopySplitTests.cpp" ]
}
# When building inside Chromium, use their gtest main function because it is
# needed to run in swarming correctly.
if (build_with_chromium) {
sources += [ "//gpu/dawn_unittests_main.cc" ]
} else {
sources += [ "src/tests/UnittestsMain.cpp" ]
}
}
test("dawn_end2end_tests") {
configs += [ ":dawn_internal" ]
deps = [
":dawn_common",
":dawn_utils",
":libdawn",
":libdawn_native",
":libdawn_wire",
"third_party:glfw",
"third_party:gmock_and_gtest",
]
sources = [
"src/tests/DawnTest.cpp",
"src/tests/DawnTest.h",
"src/tests/end2end/BasicTests.cpp",
"src/tests/end2end/BindGroupTests.cpp",
"src/tests/end2end/BlendStateTests.cpp",
"src/tests/end2end/BufferTests.cpp",
"src/tests/end2end/ComputeCopyStorageBufferTests.cpp",
"src/tests/end2end/CopyTests.cpp",
"src/tests/end2end/DepthStencilStateTests.cpp",
"src/tests/end2end/DrawElementsTests.cpp",
"src/tests/end2end/IndexFormatTests.cpp",
"src/tests/end2end/InputStateTests.cpp",
"src/tests/end2end/PrimitiveTopologyTests.cpp",
"src/tests/end2end/PushConstantTests.cpp",
"src/tests/end2end/RenderPassLoadOpTests.cpp",
"src/tests/end2end/SamplerTests.cpp",
"src/tests/end2end/ScissorTests.cpp",
"src/tests/end2end/TextureViewTests.cpp",
"src/tests/end2end/ViewportOrientationTests.cpp",
]
# When building inside Chromium, use their gtest main function because it is
# needed to run in swarming correctly.
if (build_with_chromium) {
sources += [ "//gpu/dawn_end2end_tests_main.cc" ]
} else {
sources += [ "src/tests/End2EndTestsMain.cpp" ]
}
}
###############################################################################
# Dawn samples, only in standalone builds
###############################################################################
if (dawn_standalone) {
# Static library to contain code and dependencies common to all samples
static_library("dawn_sample_utils") {
sources = [
"examples/SampleUtils.cpp",
"examples/SampleUtils.h",
]
# Export all of these as public deps so that `gn check` allows includes
public_deps = [
":dawn_common",
":dawn_utils",
":libdawn",
":libdawn_native",
":libdawn_wire",
"third_party:glfw",
]
public_configs = [ ":dawn_internal" ]
}
# Template for samples to avoid listing dawn_sample_utils as a dep every time
template("dawn_sample") {
executable(target_name) {
deps = [
":dawn_sample_utils",
]
forward_variables_from(invoker, "*", [ "deps" ])
if (defined(invoker.deps)) {
deps += invoker.deps
}
}
}
dawn_sample("CppHelloTriangle") {
sources = [
"examples/CppHelloTriangle.cpp",
]
}
dawn_sample("CHelloTriangle") {
sources = [
"examples/CHelloTriangle.cpp",
]
}
dawn_sample("ComputeBoids") {
sources = [
"examples/ComputeBoids.cpp",
]
deps = [
"third_party:glm",
]
}
dawn_sample("Animometer") {
sources = [
"examples/Animometer.cpp",
]
}
dawn_sample("CubeReflection") {
sources = [
"examples/CubeReflection.cpp",
]
deps = [
"third_party:glm",
]
}
dawn_sample("glTFViewer") {
sources = [
"examples/glTFViewer/Camera.inl",
"examples/glTFViewer/glTFViewer.cpp",
]
deps = [
"third_party:glm",
"third_party:tiny_gltf_loader",
]
}
group("dawn_samples") {
deps = [
":Animometer",
":CHelloTriangle",
":ComputeBoids",
":CppHelloTriangle",
":CubeReflection",
":glTFViewer",
]
}
}
###############################################################################
# Fuzzers
###############################################################################
group("dawn_fuzzers") {
testonly = true
deps = [
"src/fuzzers:dawn_spirv_cross_glsl_fast_fuzzer",
"src/fuzzers:dawn_spirv_cross_glsl_full_fuzzer",
"src/fuzzers:dawn_spirv_cross_hlsl_fast_fuzzer",
"src/fuzzers:dawn_spirv_cross_hlsl_full_fuzzer",
"src/fuzzers:dawn_spirv_cross_msl_fast_fuzzer",
"src/fuzzers:dawn_spirv_cross_msl_full_fuzzer",
"src/fuzzers:dawn_wire_server_and_frontend_fuzzer",
]
}