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BUG=dawn:29 Change-Id: Id4497b4a91ba58b79d1cd976a52df5a0fa5d60a8 Reviewed-on: https://dawn-review.googlesource.com/c/3844 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
43 lines
1.7 KiB
C++
43 lines
1.7 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// D3D12Backend.cpp: contains the definition of symbols exported by D3D12Backend.h so that they
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// can be compiled twice: once export (shared library), once not exported (static library)
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#include "dawn_native/D3D12Backend.h"
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#include "common/SwapChainUtils.h"
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#include "dawn_native/d3d12/DeviceD3D12.h"
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#include "dawn_native/d3d12/NativeSwapChainImplD3D12.h"
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namespace dawn_native { namespace d3d12 {
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dawnSwapChainImplementation CreateNativeSwapChainImpl(dawnDevice device, HWND window) {
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Device* backendDevice = reinterpret_cast<Device*>(device);
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dawnSwapChainImplementation impl;
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impl = CreateSwapChainImplementation(new NativeSwapChainImpl(backendDevice, window));
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impl.textureUsage = DAWN_TEXTURE_USAGE_BIT_PRESENT;
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return impl;
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}
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dawnTextureFormat GetNativeSwapChainPreferredFormat(
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const dawnSwapChainImplementation* swapChain) {
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NativeSwapChainImpl* impl = reinterpret_cast<NativeSwapChainImpl*>(swapChain->userData);
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return static_cast<dawnTextureFormat>(impl->GetPreferredFormat());
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}
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}} // namespace dawn_native::d3d12
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