dawn-cmake/test/expressions/binary_expressions.wgsl.exp...

74 lines
1.2 KiB
HLSL

struct tint_symbol {
float4 value : SV_Target0;
};
void vector_scalar_f32() {
float3 v = float3(0.0f, 0.0f, 0.0f);
float s = 0.0f;
float3 r = float3(0.0f, 0.0f, 0.0f);
r = (v + s);
r = (v - s);
r = (v * s);
r = (v / s);
}
void vector_scalar_i32() {
int3 v = int3(0, 0, 0);
int s = 0;
int3 r = int3(0, 0, 0);
r = (v + s);
r = (v - s);
r = (v * s);
r = (v / s);
r = (v % s);
}
void vector_scalar_u32() {
uint3 v = uint3(0u, 0u, 0u);
uint s = 0u;
uint3 r = uint3(0u, 0u, 0u);
r = (v + s);
r = (v - s);
r = (v * s);
r = (v / s);
r = (v % s);
}
void scalar_vector_f32() {
float3 v = float3(0.0f, 0.0f, 0.0f);
float s = 0.0f;
float3 r = float3(0.0f, 0.0f, 0.0f);
r = (s + v);
r = (s - v);
r = (s * v);
r = (s / v);
}
void scalar_vector_i32() {
int3 v = int3(0, 0, 0);
int s = 0;
int3 r = int3(0, 0, 0);
r = (s + v);
r = (s - v);
r = (s * v);
r = (s / v);
r = (s % v);
}
void scalar_vector_u32() {
uint3 v = uint3(0u, 0u, 0u);
uint s = 0u;
uint3 r = uint3(0u, 0u, 0u);
r = (s + v);
r = (s - v);
r = (s * v);
r = (s / v);
r = (s % v);
}
tint_symbol main() {
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}