mirror of
https://github.com/encounter/dawn-cmake.git
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45543295b7..04680183f6
2022-03-25 cnorthrop@google.com Capture/Replay: Fixes for Car Chase
2022-03-25 senorblanco@chromium.org D3D: generalize more stuff (mImages, mReadonlyImages).
2022-03-25 senorblanco@chromium.org D3D: generalize Image2D, ReadonlyImage2D and AtomicCounter.
2022-03-25 senorblanco@chromium.org D3D: more generalization: cached Image2DBindLayouts.
2022-03-25 hans@chromium.org Suppress -Wunused-but-set-variable in Bison-generated code
2022-03-25 senorblanco@chromium.org D3D: generalize the Image2DBindLayoutCache to be per-shader.
2022-03-25 senorblanco@chromium.org D3D: generalize mImage2DUniforms.
2022-03-25 senorblanco@chromium.org D3D: generalize DynamicHLSL calls to take a shaderType.
2022-03-25 romanl@google.com Migrate capture_replay sample to trace_fixture
2022-03-25 ianelliott@google.com Remove unnecessary SKIPs for Pixel4* dEQP tests
2022-03-25 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 3ef0c7c00c08 to 9fd63df2bc48 (6 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC jrprice@google.com on the revert to ensure that a human
is aware of the problem.
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Bug: None
Tbr: jrprice@google.com
Change-Id: I8b6150fccb2f561a235ed4f04df0aec46fa085f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84828
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
- Dawn overview
- Building Dawn
- Contributing to Dawn
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%