Dawn Autoroller d7e1a2f511 Roll ANGLE from 45543295b758 to 04680183f6f4 (11 revisions)
45543295b7..04680183f6

2022-03-25 cnorthrop@google.com Capture/Replay: Fixes for Car Chase
2022-03-25 senorblanco@chromium.org D3D: generalize more stuff (mImages, mReadonlyImages).
2022-03-25 senorblanco@chromium.org D3D: generalize Image2D, ReadonlyImage2D and AtomicCounter.
2022-03-25 senorblanco@chromium.org D3D: more generalization: cached Image2DBindLayouts.
2022-03-25 hans@chromium.org Suppress -Wunused-but-set-variable in Bison-generated code
2022-03-25 senorblanco@chromium.org D3D: generalize the Image2DBindLayoutCache to be per-shader.
2022-03-25 senorblanco@chromium.org D3D: generalize mImage2DUniforms.
2022-03-25 senorblanco@chromium.org D3D: generalize DynamicHLSL calls to take a shaderType.
2022-03-25 romanl@google.com Migrate capture_replay sample to trace_fixture
2022-03-25 ianelliott@google.com Remove unnecessary SKIPs for Pixel4* dEQP tests
2022-03-25 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 3ef0c7c00c08 to 9fd63df2bc48 (6 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC jrprice@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: jrprice@google.com
Change-Id: I8b6150fccb2f561a235ed4f04df0aec46fa085f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84828
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-03-26 01:42:29 +00:00
2022-02-11 00:45:51 +00:00
2022-03-25 13:18:46 +00:00
2022-03-24 22:31:45 +00:00
.gn
2022-01-05 15:54:08 +00:00
2018-07-18 22:54:06 +02:00
2022-02-10 19:41:24 +00:00
2022-03-25 13:18:46 +00:00
2022-03-25 13:18:46 +00:00
2022-03-21 17:11:53 +00:00
2021-12-02 21:25:58 +00:00
2022-01-27 18:33:47 +00:00
2021-07-20 17:57:20 +00:00
2022-01-27 18:33:47 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%