36 lines
618 B
HLSL
36 lines
618 B
HLSL
float tint_radians(float param_0) {
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return param_0 * 0.017453292519943295;
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}
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void radians_6b0ff2() {
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float arg_0 = 1.0f;
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float res = tint_radians(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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radians_6b0ff2();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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radians_6b0ff2();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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radians_6b0ff2();
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return;
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}
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