dawn-cmake/test/tint/expressions/splat/call/u32.wgsl.expected.wgsl

10 lines
184 B
WebGPU Shading Language

fn get_u32() -> u32 {
return 1u;
}
fn f() {
var v2 : vec2<u32> = vec2<u32>(get_u32());
var v3 : vec3<u32> = vec3<u32>(get_u32());
var v4 : vec4<u32> = vec4<u32>(get_u32());
}