dawn-cmake/test/tint/expressions/splat/expression/f16.wgsl.expected.wgsl

8 lines
171 B
WebGPU Shading Language

enable f16;
fn f() {
var v2 : vec2<f16> = vec2<f16>((1.0h + 2.0h));
var v3 : vec3<f16> = vec3<f16>((1.0h + 2.0h));
var v4 : vec4<f16> = vec4<f16>((1.0h + 2.0h));
}