dawn-cmake/test/tint/expressions/swizzle/write/packed_vec3/f16.wgsl.expected.wgsl

15 lines
195 B
WebGPU Shading Language

enable f16;
struct S {
v : vec3<f16>,
}
@group(0) @binding(0) var<storage, read_write> U : S;
fn f() {
U.v = vec3<f16>(1.0h, 2.0h, 3.0h);
U.v.x = 1.0h;
U.v.y = 2.0h;
U.v.z = 3.0h;
}