dawn-cmake/test/tint/expressions/swizzle/write/packed_vec3/u32.wgsl.expected.wgsl

13 lines
170 B
WebGPU Shading Language

struct S {
v : vec3<u32>,
}
@group(0) @binding(0) var<storage, read_write> U : S;
fn f() {
U.v = vec3<u32>(1u, 2u, 3u);
U.v.x = 1u;
U.v.y = 2u;
U.v.z = 3u;
}