#version 310 es
vec4 func(inout vec4 pointer) {
return pointer;
}
vec4 P = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void tint_symbol() {
vec4 r = func(P);
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;