mirror of
https://github.com/encounter/dawn-cmake.git
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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "ShaderModuleD3D12.h"
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#include <spirv-cross/spirv_hlsl.hpp>
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namespace backend {
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namespace d3d12 {
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ShaderModule::ShaderModule(Device* device, ShaderModuleBuilder* builder)
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: ShaderModuleBase(builder), device(device) {
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spirv_cross::CompilerHLSL compiler(builder->AcquireSpirv());
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spirv_cross::CompilerHLSL::Options options;
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options.shader_model = 40;
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options.flip_vert_y = false;
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options.fixup_clipspace = true;
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compiler.set_options(options);
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ExtractSpirvInfo(compiler);
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hlslSource = compiler.compile();
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}
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const std::string& ShaderModule::GetHLSLSource() const {
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return hlslSource;
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}
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}
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}
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