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d3d12
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Implement BufferCopyView.imageHeight Parameter
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2018-12-11 09:48:36 +00:00 |
metal
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Implement BufferCopyView.imageHeight Parameter
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2018-12-11 09:48:36 +00:00 |
null
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Render Pipeline Descriptorization -- Part I
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2018-12-10 19:47:22 +00:00 |
opengl
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Implement BufferCopyView.imageHeight Parameter
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2018-12-11 09:48:36 +00:00 |
vulkan
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Implement BufferCopyView.imageHeight Parameter
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2018-12-11 09:48:36 +00:00 |
BindGroup.cpp
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Temporarily add nullptr checks in frontend
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2018-12-10 10:03:08 +00:00 |
BindGroup.h
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Remove BufferView and inline offset/size in BindGroup
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2018-12-07 12:31:53 +00:00 |
BindGroupLayout.cpp
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BindGroupLayout: Fix off-by-one kMaxBindingsPerGroup validation
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2018-11-21 09:47:19 +00:00 |
BindGroupLayout.h
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
BlendState.cpp
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Use blend descriptor to replace a blend struct.
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2018-10-29 09:06:55 +00:00 |
BlendState.h
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Initialize BlendDescriptor with default values.
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2018-10-30 10:03:47 +00:00 |
Buffer.cpp
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Remove BufferView and inline offset/size in BindGroup
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2018-12-07 12:31:53 +00:00 |
Buffer.h
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Remove BufferView and inline offset/size in BindGroup
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2018-12-07 12:31:53 +00:00 |
Builder.cpp
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
Builder.h
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
CommandAllocator.cpp
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dawn_native: Fixup namespace from backend:: to dawn_native::
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2018-07-25 11:27:55 +02:00 |
CommandAllocator.h
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dawn_native: Fixup namespace from backend:: to dawn_native::
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2018-07-25 11:27:55 +02:00 |
CommandBuffer.cpp
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Implement BufferCopyView.imageHeight Parameter
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2018-12-11 09:48:36 +00:00 |
CommandBuffer.h
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Change Copy Operation Interfaces to Match WebGPU IDL
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2018-11-28 17:54:13 +00:00 |
CommandBufferStateTracker.cpp
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Rename draw commands to match WebGPU IDL
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2018-12-10 05:20:19 +00:00 |
CommandBufferStateTracker.h
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Rename draw commands to match WebGPU IDL
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2018-12-10 05:20:19 +00:00 |
Commands.cpp
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Rename draw commands to match WebGPU IDL
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2018-12-10 05:20:19 +00:00 |
Commands.h
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Rename draw commands to match WebGPU IDL
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2018-12-10 05:20:19 +00:00 |
ComputePassEncoder.cpp
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Temporarily add nullptr checks in frontend
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2018-12-10 10:03:08 +00:00 |
ComputePassEncoder.h
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Introduce [Render|Compute]PassEncoder.
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2018-09-21 00:24:37 +00:00 |
ComputePipeline.cpp
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Temporarily add nullptr checks in frontend
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2018-12-10 10:03:08 +00:00 |
ComputePipeline.h
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
DawnNative.cpp
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Collect GPU device information for end2end tests - Part I
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2018-09-19 00:32:52 +00:00 |
DepthStencilState.cpp
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
DepthStencilState.h
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
Device.cpp
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Render Pipeline Descriptorization -- Part I
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2018-12-10 19:47:22 +00:00 |
Device.h
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Render Pipeline Descriptorization -- Part I
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2018-12-10 19:47:22 +00:00 |
Error.cpp
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Vulkan: Handle errors on device creation.
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2018-12-03 12:49:56 +00:00 |
Error.h
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Vulkan: Handle errors on device creation.
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2018-12-03 12:49:56 +00:00 |
ErrorData.cpp
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Make Dawn error macro more explicit and have an "error type"
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2018-09-11 07:55:27 -04:00 |
ErrorData.h
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Make Dawn error macro more explicit and have an "error type"
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2018-09-11 07:55:27 -04:00 |
Fence.cpp
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Implement timeline fences in Dawn
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2018-12-03 16:57:34 +00:00 |
Fence.h
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Implement timeline fences in Dawn
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2018-12-03 16:57:34 +00:00 |
FenceSignalTracker.cpp
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Implement timeline fences in Dawn
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2018-12-03 16:57:34 +00:00 |
FenceSignalTracker.h
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Implement timeline fences in Dawn
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2018-12-03 16:57:34 +00:00 |
Forward.h
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Remove BufferView and inline offset/size in BindGroup
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2018-12-07 12:31:53 +00:00 |
InputState.cpp
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
InputState.h
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
ObjectBase.cpp
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
ObjectBase.h
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
PassResourceUsage.h
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Validate that mapped buffers aren't used in submits.
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2018-11-07 10:02:43 +00:00 |
PerStage.cpp
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dawn_native: Fixup namespace from backend:: to dawn_native::
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2018-07-25 11:27:55 +02:00 |
PerStage.h
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Descriptorize ComputePipeline
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2018-09-05 08:32:53 -04:00 |
Pipeline.cpp
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Temporarily add nullptr checks in frontend
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2018-12-10 10:03:08 +00:00 |
Pipeline.h
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
PipelineLayout.cpp
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
PipelineLayout.h
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
ProgrammablePassEncoder.cpp
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Temporarily add nullptr checks in frontend
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2018-12-10 10:03:08 +00:00 |
ProgrammablePassEncoder.h
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
Queue.cpp
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Temporarily add nullptr checks in frontend
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2018-12-10 10:03:08 +00:00 |
Queue.h
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Implement timeline fences in Dawn
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2018-12-03 16:57:34 +00:00 |
RefCounted.cpp
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dawn_native: Fixup namespace from backend:: to dawn_native::
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2018-07-25 11:27:55 +02:00 |
RefCounted.h
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dawn_native: Fixup namespace from backend:: to dawn_native::
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2018-07-25 11:27:55 +02:00 |
RenderPassDescriptor.cpp
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Temporarily add nullptr checks in frontend
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2018-12-10 10:03:08 +00:00 |
RenderPassDescriptor.h
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Add checks on the texture view used as color or depth stencil attachment
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2018-11-28 02:44:17 +00:00 |
RenderPassEncoder.cpp
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Temporarily add nullptr checks in frontend
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2018-12-10 10:03:08 +00:00 |
RenderPassEncoder.h
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Rename draw commands to match WebGPU IDL
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2018-12-10 05:20:19 +00:00 |
RenderPipeline.cpp
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Render Pipeline Descriptorization -- Part I
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2018-12-10 19:47:22 +00:00 |
RenderPipeline.h
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Render Pipeline Descriptorization -- Part I
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2018-12-10 19:47:22 +00:00 |
Sampler.cpp
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
Sampler.h
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
ShaderModule.cpp
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Roll SPIRV-Tools and temporarily use Vulkan SPIRV validation
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2018-11-28 16:54:31 +00:00 |
ShaderModule.h
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
SwapChain.cpp
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Rename mipLevel to levelCount in TextureDescriptor
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2018-10-31 10:51:11 +00:00 |
SwapChain.h
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Put the reference to DeviceBase in a new ObjectBase
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2018-10-15 12:54:30 +00:00 |
Texture.cpp
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Render Pipeline Descriptorization -- Part I
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2018-12-10 19:47:22 +00:00 |
Texture.h
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Render Pipeline Descriptorization -- Part I
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2018-12-10 19:47:22 +00:00 |
ToBackend.h
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Remove BufferView and inline offset/size in BindGroup
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2018-12-07 12:31:53 +00:00 |
dawn_platform.h
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Make dawn_native use its own header for Dawn datatypes
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2018-07-27 12:56:26 +02:00 |