30 lines
830 B
GLSL
30 lines
830 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
float f1(float a[4]) {
|
|
return a[3];
|
|
}
|
|
|
|
float f2(float a[3][4]) {
|
|
return a[2][3];
|
|
}
|
|
|
|
float f3(float a[2][3][4]) {
|
|
return a[1][2][3];
|
|
}
|
|
|
|
void tint_symbol() {
|
|
float a1[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
|
|
float a2[3][4] = float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f));
|
|
float a3[2][3][4] = float[2][3][4](float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f)), float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f)));
|
|
float v1 = f1(a1);
|
|
float v2 = f2(a2);
|
|
float v3 = f3(a3);
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
tint_symbol();
|
|
return;
|
|
}
|