106 lines
2.8 KiB
GLSL
106 lines
2.8 KiB
GLSL
SKIP: FAILED
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builtins/repeated_use.wgsl:5:9 warning: use of deprecated builtin
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_ = isNormal(vec4<f32>());
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^^^^^^^^
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builtins/repeated_use.wgsl:6:9 warning: use of deprecated builtin
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_ = isNormal(vec4<f32>(1.));
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^^^^^^^^
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builtins/repeated_use.wgsl:7:9 warning: use of deprecated builtin
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_ = isNormal(vec4<f32>(1., 2., 3., 4.));
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^^^^^^^^
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builtins/repeated_use.wgsl:9:9 warning: use of deprecated builtin
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_ = isNormal(vec3<f32>());
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^^^^^^^^
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builtins/repeated_use.wgsl:10:9 warning: use of deprecated builtin
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_ = isNormal(vec3<f32>(1.));
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^^^^^^^^
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builtins/repeated_use.wgsl:11:9 warning: use of deprecated builtin
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_ = isNormal(vec3<f32>(1., 2., 3.));
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^^^^^^^^
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builtins/repeated_use.wgsl:13:9 warning: use of deprecated builtin
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_ = isNormal(vec2<f32>());
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^^^^^^^^
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builtins/repeated_use.wgsl:14:9 warning: use of deprecated builtin
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_ = isNormal(vec2<f32>(1.));
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^^^^^^^^
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builtins/repeated_use.wgsl:15:9 warning: use of deprecated builtin
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_ = isNormal(vec2<f32>(1., 2.));
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^^^^^^^^
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builtins/repeated_use.wgsl:17:9 warning: use of deprecated builtin
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_ = isNormal(1.);
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^^^^^^^^
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builtins/repeated_use.wgsl:18:9 warning: use of deprecated builtin
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_ = isNormal(2.);
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^^^^^^^^
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builtins/repeated_use.wgsl:19:9 warning: use of deprecated builtin
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_ = isNormal(3.);
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^^^^^^^^
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#version 310 es
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precision mediump float;
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bvec4 tint_isNormal(vec4 param_0) {
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uint4 exponent = asuint(param_0) & 0x7f80000;
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uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000);
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return clamped == exponent;
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}
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bvec3 tint_isNormal_1(vec3 param_0) {
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uint3 exponent = asuint(param_0) & 0x7f80000;
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uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000);
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return clamped == exponent;
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}
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bvec2 tint_isNormal_2(vec2 param_0) {
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uint2 exponent = asuint(param_0) & 0x7f80000;
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uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000);
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return clamped == exponent;
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}
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bool tint_isNormal_3(float param_0) {
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uint exponent = asuint(param_0) & 0x7f80000;
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uint clamped = clamp(exponent, 0x0080000, 0x7f00000);
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return clamped == exponent;
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}
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void tint_symbol() {
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tint_isNormal(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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tint_isNormal(vec4(1.0f));
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tint_isNormal(vec4(1.0f, 2.0f, 3.0f, 4.0f));
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tint_isNormal_1(vec3(0.0f, 0.0f, 0.0f));
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tint_isNormal_1(vec3(1.0f));
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tint_isNormal_1(vec3(1.0f, 2.0f, 3.0f));
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tint_isNormal_2(vec2(0.0f, 0.0f));
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tint_isNormal_2(vec2(1.0f));
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tint_isNormal_2(vec2(1.0f, 2.0f));
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tint_isNormal_3(1.0f);
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tint_isNormal_3(2.0f);
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tint_isNormal_3(3.0f);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'uint4' : undeclared identifier
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ERROR: 0:5: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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