58 lines
1.3 KiB
GLSL
58 lines
1.3 KiB
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) flat out int i_1;
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layout(location = 1) flat out uint u_1;
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layout(location = 2) flat out ivec4 vi_1;
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layout(location = 3) flat out uvec4 vu_1;
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struct Interface {
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int i;
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uint u;
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ivec4 vi;
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uvec4 vu;
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vec4 pos;
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};
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Interface vert_main() {
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Interface tint_symbol = Interface(0, 0u, ivec4(0, 0, 0, 0), uvec4(0u, 0u, 0u, 0u), vec4(0.0f, 0.0f, 0.0f, 0.0f));
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return tint_symbol;
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}
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void main() {
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Interface inner_result = vert_main();
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i_1 = inner_result.i;
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u_1 = inner_result.u;
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vi_1 = inner_result.vi;
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vu_1 = inner_result.vu;
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gl_Position = inner_result.pos;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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layout(location = 0) flat in int i_1;
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layout(location = 1) flat in uint u_1;
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layout(location = 2) flat in ivec4 vi_1;
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layout(location = 3) flat in uvec4 vu_1;
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layout(location = 0) out int value;
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struct Interface {
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int i;
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uint u;
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ivec4 vi;
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uvec4 vu;
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vec4 pos;
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};
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int frag_main(Interface inputs) {
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return inputs.i;
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}
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void main() {
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Interface tint_symbol = Interface(i_1, u_1, vi_1, vu_1, gl_FragCoord);
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int inner_result = frag_main(tint_symbol);
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value = inner_result;
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return;
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}
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