34 lines
596 B
Plaintext
34 lines
596 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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void smoothstep_12c031() {
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half2 res = smoothstep(half2(1.0h), half2(1.0h), half2(1.0h));
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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smoothstep_12c031();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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smoothstep_12c031();
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return;
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}
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kernel void compute_main() {
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smoothstep_12c031();
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return;
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}
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