dawn-cmake/test/tint/builtins/gen/var/acosh/de60d8.wgsl.expected.wgsl

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327 B
WebGPU Shading Language

enable f16;
fn acosh_de60d8() {
var arg_0 = vec4<f16>(1.0h);
var res : vec4<f16> = acosh(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acosh_de60d8();
return vec4<f32>();
}
@fragment
fn fragment_main() {
acosh_de60d8();
}
@compute @workgroup_size(1)
fn compute_main() {
acosh_de60d8();
}