dawn-cmake/src/tests/end2end/OpArrayLengthTests.cpp
Corentin Wallez d9c2e89ef1 Fix wgpu::WholeSize not being set correctly inside BindGroup
The only test where this can matter at the moment is the OpArrayLength
test, so one of the buffers tested is repurposed to test wgpu::WholeSize
with an offset.

Bug: dawn:377
Change-Id: I43f22f614dff55e399246c46892a865ec77f13c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19080
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-09 12:17:00 +00:00

266 lines
11 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "common/Assert.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/WGPUHelpers.h"
class OpArrayLengthTest : public DawnTest {
protected:
void TestSetUp() {
DawnTest::TestSetUp();
// Create buffers of various size to check the length() implementation
wgpu::BufferDescriptor bufferDesc;
bufferDesc.size = 4;
bufferDesc.usage = wgpu::BufferUsage::Storage;
mStorageBuffer4 = device.CreateBuffer(&bufferDesc);
bufferDesc.size = 256;
mStorageBuffer256 = device.CreateBuffer(&bufferDesc);
bufferDesc.size = 512 + 256;
mStorageBuffer512 = device.CreateBuffer(&bufferDesc);
// Put them all in a bind group for tests to bind them easily.
wgpu::ShaderStage kAllStages =
wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Compute;
mBindGroupLayout = utils::MakeBindGroupLayout(
device, {{0, kAllStages, wgpu::BindingType::ReadonlyStorageBuffer},
{1, kAllStages, wgpu::BindingType::ReadonlyStorageBuffer},
{2, kAllStages, wgpu::BindingType::ReadonlyStorageBuffer}});
mBindGroup = utils::MakeBindGroup(device, mBindGroupLayout,
{
{0, mStorageBuffer4, 0, 4},
{1, mStorageBuffer256, 0, wgpu::kWholeSize},
{2, mStorageBuffer512, 256, wgpu::kWholeSize},
});
// Common shader code to use these buffers in shaders, assuming they are in bindgroup index
// 0.
mShaderInterface = R"(
// The length should be 1 because the buffer is 4-byte long.
layout(std430, set = 0, binding = 0) readonly buffer Buffer1 {
float data[];
} buffer1;
// The length should be 64 because the buffer is 256 bytes long.
layout(std430, set = 0, binding = 1) readonly buffer Buffer2 {
float data[];
} buffer2;
// The length should be (512 - 16*4) / 8 = 56 because the buffer is 512 bytes long
// and the structure is 8 bytes big.
struct Buffer3Data {float a; int b;};
layout(std430, set = 0, binding = 2) readonly buffer Buffer3 {
mat4 garbage;
Buffer3Data data[];
} buffer3;
)";
// See comments in the shader for an explanation of these values
mExpectedLengths = {1, 64, 56};
}
wgpu::Buffer mStorageBuffer4;
wgpu::Buffer mStorageBuffer256;
wgpu::Buffer mStorageBuffer512;
wgpu::BindGroupLayout mBindGroupLayout;
wgpu::BindGroup mBindGroup;
std::string mShaderInterface;
std::array<uint32_t, 3> mExpectedLengths;
};
// Test OpArrayLength in the compute stage
TEST_P(OpArrayLengthTest, Compute) {
// TODO(cwallez@chromium.org): The computations for length() of unsized buffer is broken on
// Nvidia OpenGL. See https://bugs.chromium.org/p/dawn/issues/detail?id=197
DAWN_SKIP_TEST_IF(IsNvidia() && IsOpenGL());
// Create a buffer to hold the result sizes and create a bindgroup for it.
wgpu::BufferDescriptor bufferDesc;
bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc;
bufferDesc.size = sizeof(uint32_t) * mExpectedLengths.size();
wgpu::Buffer resultBuffer = device.CreateBuffer(&bufferDesc);
wgpu::BindGroupLayout resultLayout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
wgpu::BindGroup resultBindGroup =
utils::MakeBindGroup(device, resultLayout, {{0, resultBuffer, 0, wgpu::kWholeSize}});
// Create the compute pipeline that stores the length()s in the result buffer.
wgpu::BindGroupLayout bgls[] = {mBindGroupLayout, resultLayout};
wgpu::PipelineLayoutDescriptor plDesc;
plDesc.bindGroupLayoutCount = 2;
plDesc.bindGroupLayouts = bgls;
wgpu::PipelineLayout pl = device.CreatePipelineLayout(&plDesc);
wgpu::ComputePipelineDescriptor pipelineDesc;
pipelineDesc.layout = pl;
pipelineDesc.computeStage.entryPoint = "main";
pipelineDesc.computeStage.module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute,
(R"(#version 450
layout(std430, set = 1, binding = 0) buffer ResultBuffer {
uint result[3];
};
)" + mShaderInterface + R"(
void main() {
result[0] = buffer1.data.length();
result[1] = buffer2.data.length();
result[2] = buffer3.data.length();
})")
.c_str());
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
// Run a single instance of the compute shader
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, mBindGroup);
pass.SetBindGroup(1, resultBindGroup);
pass.Dispatch(1);
pass.EndPass();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_BUFFER_U32_RANGE_EQ(mExpectedLengths.data(), resultBuffer, 0, 3);
}
// Test OpArrayLength in the fragment stage
TEST_P(OpArrayLengthTest, Fragment) {
// TODO(cwallez@chromium.org): The computations for length() of unsized buffer is broken on
// Nvidia OpenGL. See https://bugs.chromium.org/p/dawn/issues/detail?id=197
DAWN_SKIP_TEST_IF(IsNvidia() && IsOpenGL());
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
// Create the pipeline that computes the length of the buffers and writes it to the only render
// pass pixel.
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
gl_PointSize = 1.0;
})");
wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment,
(R"(
#version 450
)" + mShaderInterface + R"(
layout(location = 0) out vec4 fragColor;
void main() {
fragColor.r = buffer1.data.length() / 255.0f;
fragColor.g = buffer2.data.length() / 255.0f;
fragColor.b = buffer3.data.length() / 255.0f;
fragColor.a = 0.0f;
})")
.c_str());
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.primitiveTopology = wgpu::PrimitiveTopology::PointList;
descriptor.cColorStates[0].format = renderPass.colorFormat;
descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
// "Draw" the lengths to the texture.
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, mBindGroup);
pass.Draw(1);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
RGBA8 expectedColor = RGBA8(mExpectedLengths[0], mExpectedLengths[1], mExpectedLengths[2], 0);
EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0);
}
// Test OpArrayLength in the vertex stage
TEST_P(OpArrayLengthTest, Vertex) {
// TODO(cwallez@chromium.org): The computations for length() of unsized buffer is broken on
// Nvidia OpenGL. See https://bugs.chromium.org/p/dawn/issues/detail?id=197
DAWN_SKIP_TEST_IF(IsNvidia() && IsOpenGL());
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
// Create the pipeline that computes the length of the buffers and writes it to the only render
// pass pixel.
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex,
(R"(
#version 450
)" + mShaderInterface + R"(
layout(location = 0) out vec4 pointColor;
void main() {
pointColor.r = buffer1.data.length() / 255.0f;
pointColor.g = buffer2.data.length() / 255.0f;
pointColor.b = buffer3.data.length() / 255.0f;
pointColor.a = 0.0f;
gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
gl_PointSize = 1.0;
})")
.c_str());
wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec4 pointColor;
void main() {
fragColor = pointColor;
})");
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.primitiveTopology = wgpu::PrimitiveTopology::PointList;
descriptor.cColorStates[0].format = renderPass.colorFormat;
descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
// "Draw" the lengths to the texture.
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, mBindGroup);
pass.Draw(1);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
RGBA8 expectedColor = RGBA8(mExpectedLengths[0], mExpectedLengths[1], mExpectedLengths[2], 0);
EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0);
}
DAWN_INSTANTIATE_TEST(OpArrayLengthTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend());