dawn-cmake/test/tint/builtins/gen/firstTrailingBit/3a2acc.wgsl.expected.glsl

95 lines
2.2 KiB
GLSL

#version 310 es
int tint_first_trailing_bit(int v) {
uint x = uint(v);
uint b16 = (bool((x & 65535u)) ? 0u : 16u);
x = (x >> b16);
uint b8 = (bool((x & 255u)) ? 0u : 8u);
x = (x >> b8);
uint b4 = (bool((x & 15u)) ? 0u : 4u);
x = (x >> b4);
uint b2 = (bool((x & 3u)) ? 0u : 2u);
x = (x >> b2);
uint b1 = (bool((x & 1u)) ? 0u : 1u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_3a2acc() {
int res = tint_first_trailing_bit(1);
}
vec4 vertex_main() {
firstTrailingBit_3a2acc();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
int tint_first_trailing_bit(int v) {
uint x = uint(v);
uint b16 = (bool((x & 65535u)) ? 0u : 16u);
x = (x >> b16);
uint b8 = (bool((x & 255u)) ? 0u : 8u);
x = (x >> b8);
uint b4 = (bool((x & 15u)) ? 0u : 4u);
x = (x >> b4);
uint b2 = (bool((x & 3u)) ? 0u : 2u);
x = (x >> b2);
uint b1 = (bool((x & 1u)) ? 0u : 1u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_3a2acc() {
int res = tint_first_trailing_bit(1);
}
void fragment_main() {
firstTrailingBit_3a2acc();
}
void main() {
fragment_main();
return;
}
#version 310 es
int tint_first_trailing_bit(int v) {
uint x = uint(v);
uint b16 = (bool((x & 65535u)) ? 0u : 16u);
x = (x >> b16);
uint b8 = (bool((x & 255u)) ? 0u : 8u);
x = (x >> b8);
uint b4 = (bool((x & 15u)) ? 0u : 4u);
x = (x >> b4);
uint b2 = (bool((x & 3u)) ? 0u : 2u);
x = (x >> b2);
uint b1 = (bool((x & 1u)) ? 0u : 1u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_3a2acc() {
int res = tint_first_trailing_bit(1);
}
void compute_main() {
firstTrailingBit_3a2acc();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}