113 lines
3.0 KiB
GLSL
113 lines
3.0 KiB
GLSL
#version 310 es
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uvec4 tint_first_leading_bit(uvec4 v) {
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uvec4 x = v;
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uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
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x = (x >> b16);
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uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
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x = (x >> b8);
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uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
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x = (x >> b4);
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uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
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x = (x >> b2);
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uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
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uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
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return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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uvec4 inner;
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} prevent_dce;
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void firstLeadingBit_000ff3() {
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uvec4 arg_0 = uvec4(1u);
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uvec4 res = tint_first_leading_bit(arg_0);
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prevent_dce.inner = res;
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}
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vec4 vertex_main() {
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firstLeadingBit_000ff3();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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uvec4 tint_first_leading_bit(uvec4 v) {
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uvec4 x = v;
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uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
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x = (x >> b16);
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uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
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x = (x >> b8);
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uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
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x = (x >> b4);
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uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
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x = (x >> b2);
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uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
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uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
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return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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uvec4 inner;
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} prevent_dce;
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void firstLeadingBit_000ff3() {
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uvec4 arg_0 = uvec4(1u);
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uvec4 res = tint_first_leading_bit(arg_0);
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prevent_dce.inner = res;
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}
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void fragment_main() {
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firstLeadingBit_000ff3();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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uvec4 tint_first_leading_bit(uvec4 v) {
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uvec4 x = v;
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uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
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x = (x >> b16);
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uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
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x = (x >> b8);
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uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
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x = (x >> b4);
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uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
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x = (x >> b2);
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uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
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uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
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return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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uvec4 inner;
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} prevent_dce;
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void firstLeadingBit_000ff3() {
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uvec4 arg_0 = uvec4(1u);
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uvec4 res = tint_first_leading_bit(arg_0);
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prevent_dce.inner = res;
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}
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void compute_main() {
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firstLeadingBit_000ff3();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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