mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-10 07:05:54 +00:00
This is a major reworking of this transform. The old transform code was getting unwieldy, with part of the complication coming from the handling of multiple return statements. By generating a wrapper function instead, we can avoid a lot of this complexity. The original entry point function is stripped of all shader IO attributes (as well as `stage` and `workgroup_size`), but the body is left unmodified. A new entry point wrapper function is introduced which calls the original function, packing/unpacking the shader inputs as necessary, and propagates the result to the corresponding shader outputs. The new code has been refactored to use a state object with the different parts of the transform split into separate functions, which makes it much more manageable. Fixed: tint:1076 Bug: tint:920 Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
27 lines
575 B
HLSL
27 lines
575 B
HLSL
groupshared uint arg_0;
|
|
|
|
void atomicAdd_d5db1d() {
|
|
uint atomic_result = 0u;
|
|
InterlockedAdd(arg_0, 1u, atomic_result);
|
|
uint res = atomic_result;
|
|
}
|
|
|
|
struct tint_symbol_1 {
|
|
uint local_invocation_index : SV_GroupIndex;
|
|
};
|
|
|
|
void compute_main_inner(uint local_invocation_index) {
|
|
{
|
|
uint atomic_result_1 = 0u;
|
|
InterlockedExchange(arg_0, 0u, atomic_result_1);
|
|
}
|
|
GroupMemoryBarrierWithGroupSync();
|
|
atomicAdd_d5db1d();
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main(tint_symbol_1 tint_symbol) {
|
|
compute_main_inner(tint_symbol.local_invocation_index);
|
|
return;
|
|
}
|