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Polyfill this for HLSL using an atomic add with the operand negated. Fixed: tint:1130 Change-Id: Ifa32d58973f1b48593ec0f6320f47f4358a5a3a9 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62760 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
11 lines
189 B
WebGPU Shading Language
11 lines
189 B
WebGPU Shading Language
var<workgroup> arg_0 : atomic<u32>;
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fn atomicSub_0d26c2() {
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var res : u32 = atomicSub(&(arg_0), 1u);
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}
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[[stage(compute), workgroup_size(1)]]
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fn compute_main() {
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atomicSub_0d26c2();
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}
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