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Polyfill this for HLSL using an atomic add with the operand negated. Fixed: tint:1130 Change-Id: Ifa32d58973f1b48593ec0f6320f47f4358a5a3a9 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62760 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
21 lines
342 B
WebGPU Shading Language
21 lines
342 B
WebGPU Shading Language
[[block]]
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struct SB_RW {
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arg_0 : atomic<u32>;
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};
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[[group(0), binding(0)]] var<storage, read_write> sb_rw : SB_RW;
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fn atomicSub_15bfc9() {
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var res : u32 = atomicSub(&(sb_rw.arg_0), 1u);
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}
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[[stage(fragment)]]
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fn fragment_main() {
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atomicSub_15bfc9();
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}
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[[stage(compute), workgroup_size(1)]]
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fn compute_main() {
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atomicSub_15bfc9();
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}
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