dawn-cmake/test/intrinsics/gen/frexp/b87f4e.wgsl.expected.hlsl
James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

35 lines
817 B
HLSL

intrinsics/gen/frexp/b87f4e.wgsl:29:24 warning: use of deprecated intrinsic
var res: vec4<f32> = frexp(vec4<f32>(), &arg_1);
^^^^^
float4 tint_frexp(float4 param_0, inout int4 param_1) {
float4 float_exp;
float4 significand = frexp(param_0, float_exp);
param_1 = int4(float_exp);
return significand;
}
groupshared int4 arg_1;
void frexp_b87f4e() {
float4 res = tint_frexp(float4(0.0f, 0.0f, 0.0f, 0.0f), arg_1);
}
struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
void compute_main_inner(uint local_invocation_index) {
{
arg_1 = int4(0, 0, 0, 0);
}
GroupMemoryBarrierWithGroupSync();
frexp_b87f4e();
}
[numthreads(1, 1, 1)]
void compute_main(tint_symbol_1 tint_symbol) {
compute_main_inner(tint_symbol.local_invocation_index);
return;
}