dawn-cmake/test/intrinsics/gen/textureLoad/c2a480.wgsl.expected.wgsl
Ben Clayton e4fd4a2ecd test/intrinsics/gen: Use '0' for level parameters
The level parameter needs to be zero for a number of texture overloads.
Bodging the template to emit 0 instead of 1 for any `level : i32` parameter is the easiest fix here.

Change-Id: I69222578efcd0d4f4f267fb59fec691b52786d9c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57301
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2021-07-08 21:04:53 +00:00

22 lines
417 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : texture_2d<i32>;
fn textureLoad_c2a480() {
var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(), 0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureLoad_c2a480();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureLoad_c2a480();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureLoad_c2a480();
}