mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-31 11:41:35 +00:00
Bug: tint:1013 Change-Id: I38fb8988e48ff5bbfc55f57e5e3fd3f9c3b361cd Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59662 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
26 lines
620 B
WebGPU Shading Language
26 lines
620 B
WebGPU Shading Language
intrinsics/gen/textureLoad/fdebd0.wgsl:29:24 warning: use of deprecated intrinsic
|
|
var res: vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1);
|
|
^^^^^^^^^^^
|
|
|
|
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba8uint, read>;
|
|
|
|
fn textureLoad_fdebd0() {
|
|
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1);
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
|
textureLoad_fdebd0();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
textureLoad_fdebd0();
|
|
}
|
|
|
|
[[stage(compute), workgroup_size(1)]]
|
|
fn compute_main() {
|
|
textureLoad_fdebd0();
|
|
}
|