dawn-cmake/test/intrinsics/gen/textureNumLayers/ee942f.wgsl.expected.wgsl
Sarah e6cb51e715 validation: compute shader must include 'workgroup_size' in its attributes
Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-29 18:39:44 +00:00

22 lines
445 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<r32uint, write>;
fn textureNumLayers_ee942f() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureNumLayers_ee942f();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureNumLayers_ee942f();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureNumLayers_ee942f();
}