dawn-cmake/test/intrinsics/gen/textureSample/100dc0.wgsl.expected.hlsl
Ben Clayton 5d2f34ecf2 writer/hlsl: Simplify emission logic, clean up output
And fix issues where global variables would not be emitted unless they were transitively referenced by an entry point.

This change requires crbug.com/tint/697 to be fixed before landing.

Change-Id: I712bd9d369e08c9a3cdfb0f114c3609584f91f28
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54241
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-06-16 09:19:36 +00:00

12 lines
263 B
HLSL

Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_100dc0() {
float4 res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, 0.0f), int3(0, 0, 0));
}
void fragment_main() {
textureSample_100dc0();
return;
}