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HLSL usually implicitly casts a vector down to a scalar, but this breaks when passing the vector to RWByteAddressBuffer.Store (for DXC only). Fixed: tint:827 Change-Id: I67d0bc6e9185de3d434a7aaeb575d83850111ec5 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55760 Auto-Submit: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
12 lines
262 B
HLSL
12 lines
262 B
HLSL
Texture2DArray arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSample_8522e7() {
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float res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, float(1)), int2(0, 0)).x;
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}
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void fragment_main() {
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textureSample_8522e7();
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return;
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}
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