dawn-cmake/test/intrinsics/gen/textureSample/ea7030.wgsl.expected.hlsl
Ben Clayton c8434889d8 writer/hlsl: Swizzle depth texture intrinsics
HLSL usually implicitly casts a vector down to a scalar, but this breaks when passing the vector to RWByteAddressBuffer.Store (for DXC only).

Fixed: tint:827
Change-Id: I67d0bc6e9185de3d434a7aaeb575d83850111ec5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55760
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-24 08:46:06 +00:00

12 lines
243 B
HLSL

TextureCube arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_ea7030() {
float res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, 0.0f)).x;
}
void fragment_main() {
textureSample_ea7030();
return;
}