mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-05 06:03:34 +00:00
HLSL usually implicitly casts a vector down to a scalar, but this breaks when passing the vector to RWByteAddressBuffer.Store (for DXC only). Fixed: tint:827 Change-Id: I67d0bc6e9185de3d434a7aaeb575d83850111ec5 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55760 Auto-Submit: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
12 lines
243 B
HLSL
12 lines
243 B
HLSL
TextureCube arg_0 : register(t0, space1);
|
|
SamplerState arg_1 : register(s1, space1);
|
|
|
|
void textureSample_ea7030() {
|
|
float res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, 0.0f)).x;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSample_ea7030();
|
|
return;
|
|
}
|