Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

91 lines
2.0 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 1>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr_1;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
[[group(0), binding(0)]] var<uniform> x_10 : buf0;
fn main_1() {
var f0 : f32;
var s1 : f32;
var f1 : f32;
var x_72 : bool;
var x_73_phi : bool;
f0 = (10.0 % 0.000001);
s1 = 0x1.b38fb8p-127;
let x_38 : f32 = s1;
if ((x_38 == 0.0)) {
s1 = 1.0;
}
var x_62 : bool;
var x_71 : bool;
var x_63_phi : bool;
var x_72_phi : bool;
let x_42 : f32 = s1;
f1 = (10.0 % x_42);
let x_44 : f32 = f1;
let x_46 : f32 = s1;
let x_48 : bool = (isInf(x_44) || (x_46 == 1.0));
x_73_phi = x_48;
if (!(x_48)) {
let x_52 : f32 = f0;
let x_53 : f32 = f1;
let x_54 : bool = (x_52 == x_53);
x_63_phi = x_54;
if (!(x_54)) {
let x_58 : f32 = f0;
let x_60 : f32 = f0;
x_62 = ((x_58 > 0.99000001) && (x_60 < 0.01));
x_63_phi = x_62;
}
let x_63 : bool = x_63_phi;
x_72_phi = x_63;
if (!(x_63)) {
let x_67 : f32 = f1;
let x_69 : f32 = f1;
x_71 = ((x_67 > 0.99000001) && (x_69 < 0.01));
x_72_phi = x_71;
}
x_72 = x_72_phi;
x_73_phi = x_72;
}
let x_73 : bool = x_73_phi;
let x_74 : f32 = f1;
if ((x_73 || (x_74 == 10.0))) {
let x_81 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_84 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_87 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_90 : i32 = x_8.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_81), f32(x_84), f32(x_87), f32(x_90));
} else {
let x_94 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_95 : f32 = f32(x_94);
x_GLF_color = vec4<f32>(x_95, x_95, x_95, x_95);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}