Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

234 lines
6.2 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
[[group(0), binding(1)]] var<uniform> x_11 : buf1;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : f32;
var b : f32;
var i : i32;
var i_1 : i32;
var i_2 : i32;
var i_3 : i32;
var i_4 : i32;
var i_5 : i32;
var i_6 : i32;
var i_7 : i32;
var i_8 : i32;
var i_9 : i32;
var i_10 : i32;
let x_104 : f32 = x_7.x_GLF_uniform_float_values[0];
a = x_104;
let x_106 : f32 = x_7.x_GLF_uniform_float_values[1];
b = x_106;
let x_24 : i32 = x_11.x_GLF_uniform_int_values[1];
i = x_24;
loop {
let x_25 : i32 = i;
let x_26 : i32 = x_11.x_GLF_uniform_int_values[0];
if ((x_25 < x_26)) {
} else {
break;
}
let x_27 : i32 = x_11.x_GLF_uniform_int_values[1];
i_1 = x_27;
loop {
let x_28 : i32 = i_1;
let x_29 : i32 = x_11.x_GLF_uniform_int_values[0];
if ((x_28 < x_29)) {
} else {
break;
}
let x_30 : i32 = x_11.x_GLF_uniform_int_values[1];
i_2 = x_30;
loop {
let x_31 : i32 = i_2;
let x_32 : i32 = x_11.x_GLF_uniform_int_values[0];
if ((x_31 < x_32)) {
} else {
break;
}
let x_33 : i32 = x_11.x_GLF_uniform_int_values[2];
i_3 = x_33;
loop {
let x_34 : i32 = i_3;
let x_35 : i32 = x_11.x_GLF_uniform_int_values[0];
if ((x_34 < x_35)) {
} else {
break;
}
let x_36 : i32 = x_11.x_GLF_uniform_int_values[2];
i_4 = x_36;
loop {
let x_37 : i32 = i_4;
let x_38 : i32 = x_11.x_GLF_uniform_int_values[0];
if ((x_37 < x_38)) {
} else {
break;
}
let x_39 : i32 = x_11.x_GLF_uniform_int_values[1];
i_5 = x_39;
loop {
let x_40 : i32 = i_5;
let x_41 : i32 = x_11.x_GLF_uniform_int_values[0];
if ((x_40 < x_41)) {
} else {
break;
}
let x_42 : i32 = x_11.x_GLF_uniform_int_values[1];
i_6 = x_42;
loop {
let x_43 : i32 = i_6;
let x_44 : i32 = x_11.x_GLF_uniform_int_values[0];
if ((x_43 < x_44)) {
} else {
break;
}
let x_45 : i32 = x_11.x_GLF_uniform_int_values[1];
i_7 = x_45;
loop {
let x_46 : i32 = i_7;
let x_47 : i32 = x_11.x_GLF_uniform_int_values[0];
if ((x_46 < x_47)) {
} else {
break;
}
let x_48 : i32 = x_11.x_GLF_uniform_int_values[1];
i_8 = x_48;
loop {
let x_49 : i32 = i_8;
let x_50 : i32 = x_11.x_GLF_uniform_int_values[0];
if ((x_49 < x_50)) {
} else {
break;
}
let x_51 : i32 = x_11.x_GLF_uniform_int_values[1];
i_9 = x_51;
loop {
let x_52 : i32 = i_9;
let x_53 : i32 = x_11.x_GLF_uniform_int_values[0];
if ((x_52 < x_53)) {
} else {
break;
}
let x_54 : i32 = x_11.x_GLF_uniform_int_values[1];
i_10 = x_54;
loop {
let x_55 : i32 = i_10;
let x_56 : i32 = x_11.x_GLF_uniform_int_values[0];
if ((x_55 < x_56)) {
} else {
break;
}
let x_196 : f32 = x_7.x_GLF_uniform_float_values[1];
a = x_196;
let x_198 : f32 = gl_FragCoord.y;
let x_200 : f32 = x_7.x_GLF_uniform_float_values[1];
if ((x_198 > x_200)) {
break;
}
continuing {
let x_57 : i32 = i_10;
i_10 = (x_57 + 1);
}
}
continuing {
let x_59 : i32 = i_9;
i_9 = (x_59 + 1);
}
}
continuing {
let x_61 : i32 = i_8;
i_8 = (x_61 + 1);
}
}
continuing {
let x_63 : i32 = i_7;
i_7 = (x_63 + 1);
}
}
continuing {
let x_65 : i32 = i_6;
i_6 = (x_65 + 1);
}
}
continuing {
let x_67 : i32 = i_5;
i_5 = (x_67 + 1);
}
}
continuing {
let x_69 : i32 = i_4;
i_4 = (x_69 + 1);
}
}
continuing {
let x_71 : i32 = i_3;
i_3 = (x_71 + 1);
}
}
continuing {
let x_73 : i32 = i_2;
i_2 = (x_73 + 1);
}
}
continuing {
let x_75 : i32 = i_1;
i_1 = (x_75 + 1);
}
}
let x_204 : f32 = b;
b = (x_204 + 1.0);
continuing {
let x_77 : i32 = i;
i = (x_77 + 1);
}
}
let x_206 : f32 = b;
let x_207 : f32 = a;
let x_208 : f32 = a;
let x_209 : f32 = b;
x_GLF_color = vec4<f32>(x_206, x_207, x_208, x_209);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}