Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

90 lines
1.7 KiB
WebGPU Shading Language

struct S {
data : i32;
};
[[block]]
struct buf0 {
one : i32;
};
[[group(0), binding(0)]] var<uniform> x_11 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_struct_S_i11_i1_(s : ptr<function, S>, x : ptr<function, i32>) -> i32 {
let x_17 : i32 = (*(s)).data;
if ((x_17 == 1)) {
let x_18 : i32 = *(x);
let x_19 : i32 = (*(s)).data;
return (x_18 + x_19);
} else {
let x_21 : i32 = *(x);
return x_21;
}
return 0;
}
fn main_1() {
var a : i32;
var arr : array<S, 1>;
var i : i32;
var param : S;
var param_1 : i32;
var param_2 : S;
var param_3 : i32;
a = 0;
let x_22 : i32 = x_11.one;
arr[0].data = x_22;
i = 0;
loop {
let x_23 : i32 = i;
let x_24 : i32 = x_11.one;
if ((x_23 < (5 + x_24))) {
} else {
break;
}
let x_26 : i32 = i;
if (((x_26 % 2) != 0)) {
let x_74 : S = arr[0];
param = x_74;
let x_28 : i32 = i;
param_1 = x_28;
let x_29 : i32 = func_struct_S_i11_i1_(&(param), &(param_1));
let x_75 : S = param;
arr[0] = x_75;
a = x_29;
} else {
let x_78 : S = arr[0];
param_2 = x_78;
param_3 = 1;
let x_30 : i32 = func_struct_S_i11_i1_(&(param_2), &(param_3));
let x_79 : S = param_2;
arr[0] = x_79;
a = x_30;
}
continuing {
let x_31 : i32 = i;
i = (x_31 + 1);
}
}
let x_33 : i32 = a;
if ((x_33 == 6)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}