mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-18 20:43:32 +00:00
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
90 lines
1.7 KiB
WebGPU Shading Language
90 lines
1.7 KiB
WebGPU Shading Language
struct S {
|
|
data : i32;
|
|
};
|
|
|
|
[[block]]
|
|
struct buf0 {
|
|
one : i32;
|
|
};
|
|
|
|
[[group(0), binding(0)]] var<uniform> x_11 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn func_struct_S_i11_i1_(s : ptr<function, S>, x : ptr<function, i32>) -> i32 {
|
|
let x_17 : i32 = (*(s)).data;
|
|
if ((x_17 == 1)) {
|
|
let x_18 : i32 = *(x);
|
|
let x_19 : i32 = (*(s)).data;
|
|
return (x_18 + x_19);
|
|
} else {
|
|
let x_21 : i32 = *(x);
|
|
return x_21;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
fn main_1() {
|
|
var a : i32;
|
|
var arr : array<S, 1>;
|
|
var i : i32;
|
|
var param : S;
|
|
var param_1 : i32;
|
|
var param_2 : S;
|
|
var param_3 : i32;
|
|
a = 0;
|
|
let x_22 : i32 = x_11.one;
|
|
arr[0].data = x_22;
|
|
i = 0;
|
|
loop {
|
|
let x_23 : i32 = i;
|
|
let x_24 : i32 = x_11.one;
|
|
if ((x_23 < (5 + x_24))) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_26 : i32 = i;
|
|
if (((x_26 % 2) != 0)) {
|
|
let x_74 : S = arr[0];
|
|
param = x_74;
|
|
let x_28 : i32 = i;
|
|
param_1 = x_28;
|
|
let x_29 : i32 = func_struct_S_i11_i1_(&(param), &(param_1));
|
|
let x_75 : S = param;
|
|
arr[0] = x_75;
|
|
a = x_29;
|
|
} else {
|
|
let x_78 : S = arr[0];
|
|
param_2 = x_78;
|
|
param_3 = 1;
|
|
let x_30 : i32 = func_struct_S_i11_i1_(&(param_2), &(param_3));
|
|
let x_79 : S = param_2;
|
|
arr[0] = x_79;
|
|
a = x_30;
|
|
}
|
|
|
|
continuing {
|
|
let x_31 : i32 = i;
|
|
i = (x_31 + 1);
|
|
}
|
|
}
|
|
let x_33 : i32 = a;
|
|
if ((x_33 == 6)) {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_color_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|