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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
100 lines
1.8 KiB
WebGPU Shading Language
100 lines
1.8 KiB
WebGPU Shading Language
[[block]]
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struct buf0 {
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injectionSwitch : vec2<f32>;
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};
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type RTArr = [[stride(4)]] array<u32>;
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[[block]]
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struct doesNotMatter {
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x_compute_data : RTArr;
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};
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var<private> GLF_live2gl_FragCoord : vec4<f32>;
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[[group(0), binding(1)]] var<uniform> x_9 : buf0;
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[[group(0), binding(0)]] var<storage, read_write> x_12 : doesNotMatter;
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fn main_1() {
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var GLF_live2_looplimiter1 : i32;
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var i : i32;
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var j : i32;
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var GLF_dead3x : f32;
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var x_51 : f32;
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var GLF_dead3k : i32;
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GLF_live2_looplimiter1 = 0;
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i = 0;
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loop {
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let x_56 : i32 = i;
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if ((x_56 < 1)) {
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} else {
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break;
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}
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let x_59 : i32 = GLF_live2_looplimiter1;
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if ((x_59 >= 3)) {
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j = 0;
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loop {
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let x_67 : i32 = j;
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if ((x_67 < 1)) {
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} else {
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break;
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}
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let x_13 : f32 = GLF_live2gl_FragCoord.x;
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if ((i32(x_13) < 120)) {
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} else {
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workgroupBarrier();
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}
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continuing {
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let x_76 : i32 = j;
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j = (x_76 + 1);
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}
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}
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break;
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}
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continuing {
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let x_78 : i32 = i;
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i = (x_78 + 1);
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}
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}
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let x_81 : f32 = x_9.injectionSwitch.x;
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let x_83 : f32 = x_9.injectionSwitch.y;
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if ((x_81 > x_83)) {
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let x_14 : f32 = GLF_live2gl_FragCoord.x;
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x_51 = x_14;
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} else {
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x_51 = 0.0;
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}
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let x_15 : f32 = x_51;
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GLF_dead3x = x_15;
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GLF_dead3k = 0;
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loop {
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let x_93 : i32 = GLF_dead3k;
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if ((x_93 < 2)) {
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} else {
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break;
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}
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let x_96 : f32 = GLF_dead3x;
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if ((x_96 > 4.0)) {
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break;
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}
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let x_16 : f32 = GLF_live2gl_FragCoord.x;
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GLF_dead3x = x_16;
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workgroupBarrier();
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continuing {
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let x_101 : i32 = GLF_dead3k;
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GLF_dead3k = (x_101 + 1);
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}
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}
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x_12.x_compute_data[0] = 42u;
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return;
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}
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[[stage(compute), workgroup_size(1, 18, 6)]]
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fn main() {
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main_1();
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}
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