dawn-cmake/test/tint/builtins/extractBits/vec3/u32.spvasm.expected.wgsl

16 lines
242 B
WebGPU Shading Language

fn f_1() {
var v = vec3u();
var offset_1 = 0u;
var count = 0u;
let x_16 = v;
let x_17 = offset_1;
let x_18 = count;
let x_14 = extractBits(x_16, x_17, x_18);
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn f() {
f_1();
}